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Replicating Quake 3 character physics with U3D

Replicating Quake 3 character physics with U3D

U3D Server Side Coding

Here is a tutorial on how to create an U3D game with a playable first-person character and first-person camera, using the Quake 3 character movement physics...

Getting started with Inverse Kinematics in U3D

Getting started with Inverse Kinematics in U3D

U3D Server Side Coding

Inverse Kinematics (IK) is a technique used in game engines and animation software to control the movement of a character's joints in a more realistic...