Yeah its ok;)
Update: Big shadows performance improvement
Best results with with Friendly HD textures config mod
Nice to hear. Now im working on MoH Pacific Assault, so if you are planning to watch Pacific, well.. :D
I was playing with vsync, so frames were between 50-60, but best is to trying by yourself:)
This is soo good thanks you
Please make prone animation just like in alpha version!:)
Dxvk may cause the crashes. I tried it and it doesnt support super-sampling so its no go for me. Maybe im doing something wrong. I dont know. Try enable textures streaming (r_texturesstreaming 1 or 2) or 32bit vs 64
Glad to see you enjoyed it:) I highly recomend DX10. Its faster on modern machines.
Yes it works with Warhead too, but i remember that game has option to lower particles to really low, so cant even see them. Try to raise e_particles_lod to 0.4 minimal. Also e_particles_max_screen_fill is replacement for e_particles_max_emitter_draw_screen.
Btw. Use fan patch from here: Github.com
Not the one i uploaded. It should be stable, no crashes
I think i know.
e_force_detail_level_for_resolution. Change it to 0
If you send me link to youtube video of the problem it would be easier for me to fix it:)
You maybe want to edit "e_terrain_occlusion_culling_version" to 0 (old version). Experiment and see what performs better for you
Thanks a lot. I will use your version;)
It would be cool if you really make that aplha binocular targeting. I promise i wll not steal it :D :))
It would look cool! But i think ray tracing or path tracing on directx9 is little too much especially in higher resolutions. Dx10 handles crysis better:)
Old video. I was running on Phenom 2.It was slightly faster in 32bit. Now im using 64bit with Ryzen.
Maybe my fault, but POM not working with this version. Also I need to enable texture streaming with 64bit game or game crash. thanks for mod anyway good job, now im on older version of your mod
Will you tell me, what changes have you made in levels? I want that water shader, but i will not, if there are some dramatic changes in design etc.. :)
Thanks for reply. So i need to copy levels from mod? I thought, i will only need the shader
Hello. Does this water shader has smooth creating and dissapearing effect of beach waves? I mean those, which can be activated through console command E_water_waves
I do not have that game, but its same engine i think so why not. Try it
For steam edition of game try this:
Nexusmods.com
Well, i dont have steam version, but dvd version, so sorry, but cant help with that. You can try this enb series page for downloading different version of enb.
Enbdev.com
or try this
Stronghold2.heavengames.com
Cant help with night mode, but for sh3 atmosphere, i thougt i "nailed it":)) If you are not satisfied, try [COLORCORRECTION] section and tweak it. Also [SSAO] is important. Good luck;)
ps. Maybe enabling and configuring BLOOM should help too
And what you want to change?:) When i created this and wanted to know, what each settings does, i just asked google. For example: Enbdev.com
Looks like different water shader, is that true? Very nice:)
Okey thanks for info:) Still looks better than vanilla
Also when i delete those .ddn.dds files, parallax occlusion works, otherwise not.
All textures are superb even without those files!:) Just unzip .pak and delete ddn.dds
Thanks for this very nice textures. I love the sand. I play on 2560x1080 and textures were oversharpened. I fix it by deleting ddn.dds files. Again good job:)
its not comparsion, but it should give you an idea how it sounds. For me, i immediately noticed on splash screens:)
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