How's it goin'? <:
what?
Just a tip, theres a texture called "{inv" or "{invisible" , its a tiny blue square, use that texture around the corners, that'll make those white corners disapear.
there's also the easy way
Users.on.net
you are going to keep those textures, huh?
How long does those lightmap's take to render?
it looks beautiful
But, goldsrc its the worst engine to make a pony game imo, i tried <:
Great <:,
but it does look kind of weird, i also see its casting a shadow, be carefull with these or you will spend some notorious minutes rendering,
do not make circles, make hexagons or pentagons, and make sure it doesnt have any holes <:.
What i meant with my previous comments its that you should add some texture and architectural detail (not just lights and prefabs) <:.
Here, i found this tutorial a while ago, it really helped me out <:
Twhl.info
The textures look like tiles (the one in the walls, floor, ceiling),
could you put like a border? i mean put a little mesh surrounding the floor corners with other texture on, i think ill make a big diference (but not for every thing, first try it on the floor).
its a cool idea for a map, but the texturing (the textures dont look correctly placed) and structure (uncanny level desing) needs some work <:
Heh, burying spanish comments in a peruvian mod, Nice mod.
That terrain looks great.
tomfps
joined
hi