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Comment History  (0 - 30 of 46)
TiberiumSoul
TiberiumSoul - - 46 comments @ Insanity's Requiem Mk.2

!!just wanted to give everyone a quick heads up!!

The LTP Stuff has been removed and reverted back to the old liquids effects for the upcoming release, (sometime in November, but I have no set in stone date...)

Also of note: The old torches that worked on line of sight for activation/deactivation have been replaced with really pretty particle based ones courtesy of Bugsie and the Cyberaugmented Dev Team, so you don't have to worry about low frame rates on maps with tons and tons of torches...

I don't recommend using the Boneduster Quad on those maps though.

But wait, there's more! For anyone getting AmmoInfo UI bugs, fear not, I gutted the mod entirely since i honestly didn't see a use for it anymore...

Good karma+1 vote
TiberiumSoul
TiberiumSoul - - 46 comments @ Insanity's Requiem Mk.2 | 2.0 | May 2023 Release

The LTP Stuff has been removed and reverted back to the old liquids effects for the upcoming release, (sometime in November, but I have no set in stone date...)

Also of note: The old torches that worked on line of sight for activation/deactivation have been replaced with really pretty particle based ones courtesy of Bugsie and the Cyberaugmented Dev Team (no more 1 second per frame gameplay on torch heavy maps like those in Sunder/Sunlust), as well as new bullet effects for water splashes that come from the Metal Slug franchise.

But wait, there's more! For anyone getting AmmoInfo UI bugs, fear not, I gutted the mod entirely since i honestly didn't see a use for it anymore...

Good karma+2 votes
TiberiumSoul
TiberiumSoul - - 46 comments @ Insanity's Requiem Mk.2

It's a distinct part of the mod, what monsters are you trying to use?

Good karma+1 vote
TiberiumSoul
TiberiumSoul - - 46 comments @ Insanity's Requiem Mk.2

EN: The mod does not work in Zandronum due to the ZScript content that is used for alot of the advanced weapon functions, like the Hellstorm PDW's smart targeting

RU: Мод не работает в Zandronum из-за содержимого ZScript, которое используется для многих расширенных функций оружия, таких как интеллектуальное наведение Hellstorm PDW.

Good karma+1 vote
TiberiumSoul
TiberiumSoul - - 46 comments @ Insanity's Requiem Mk.2 | 2.0 | May 2023 Release

I appologize for the inconvenience... but yeah, the tilting and hitmarkers are there to stay I'm sad to say

Good karma+1 vote
TiberiumSoul
TiberiumSoul - - 46 comments @ Insanity's Requiem Mk.2 | 2.0 | May 2023 Release

The lockdefs are single key locked because a close friend is designing new keycard assets for the mod, and later retail project to use. If the mapset you're playing doesn't have a dedicated yellow key you are up the creek without your paddles I'm afraid

Good karma+1 vote
TiberiumSoul
TiberiumSoul - - 46 comments @ GoldenEye: Rogue Agent Weapons TC

okay, this is cool any chance you'd do a 007 Nightfire NGC mod?

Good karma+1 vote
TiberiumSoul
TiberiumSoul - - 46 comments @ Duke Nukem 3D Savior of Babes v0.5

I see the Harbinger gun from Insanity's Requiem Mk.2 some credits to Myself and Pillowblaster would be nice

Good karma+1 vote
TiberiumSoul
TiberiumSoul - - 46 comments @ Insanity's Requiem Mk.2

if you want you can upload it here as an unofficial fixed version, next update isnt dropping till Popguy and I finish the monster AI overhaul, sorry...

Good karma+1 vote
TiberiumSoul
TiberiumSoul - - 46 comments @ Insanity's Requiem Mk.2 Version 2.0 Beta Test June 21st 2022

that's interesting... but I cant replicate what isn't happening for me as I'm having no issues running this older build on 4.10

Good karma+1 vote
TiberiumSoul
TiberiumSoul - - 46 comments @ Insanity's Requiem Mk.2 Version 2.0 Beta Test June 21st 2022

I do plan that yes, once Popguy and I finish the AI Overhaul

Good karma+1 vote
TiberiumSoul
TiberiumSoul - - 46 comments @ Insanity's Requiem Mk.2 Version 2.0 Beta Test June 21st 2022

GZDoom Version? you need 4.8 at minimum also this mod is not for low end pc's I built it up around a 1060TI which at the time was high end

Good karma+1 vote
TiberiumSoul
TiberiumSoul - - 46 comments @ Insanity's Requiem Mk.2 Version 2.0 Beta Test June 21st 2022

i have tried so ******* hard to get that damned thing to play nice but seems determined to tell the laws of physics to kindly **** off

Good karma+1 vote
TiberiumSoul
TiberiumSoul - - 46 comments @ Insanity's Requiem Mk.2 Version 2.0 Beta Test June 21st 2022

have you updated your GZDoom ? you need at minimum version 4.8

Good karma+1 vote
TiberiumSoul
TiberiumSoul - - 46 comments @ Insanity's Requiem Mk.2

You can... Wouldn't recommend it though, IR2 was never intended for mobile hardware. I have a friend with a latest gen ROG Gaming Phone... and he couldn't run it with all the graphics settings enabled. this mod was designed for high specs, potatoes can run it thanks to the particle choker systems, toasters will burn trying, and if you have a rock... sorry.

Good karma+1 vote
TiberiumSoul
TiberiumSoul - - 46 comments @ Insanity's Requiem Mk.2

1. They're supposed to be like that especially if you're playing on the skills above Blackwatch Elite past that enemies get faster, and more aggressive.

2. That's... NOT happening. The Magazine based reload system is a core mechanic to how this mod plays it forces you to be economical with your ammo, and discourages trigger happy reloads, you have to play this mod with intelligence and restraint or you'll be down to your knife in no time flat. that or you can play a slaughter map which usually has shitloads of ammo.

Good karma+1 vote
TiberiumSoul
TiberiumSoul - - 46 comments @ Insanity's Requiem Mk.2 Version 2.0 Beta Test June 21st 2022

In options under mod settings there's a particle choker it goes 30, 80, or 100 percent

Good karma+1 vote
TiberiumSoul
TiberiumSoul - - 46 comments @ Insanity's Requiem Simple Hud Addon

this is ******* adorable. thanks for doing this :D

Good karma+2 votes
TiberiumSoul
TiberiumSoul - - 46 comments @ Insanity's Requiem Mk.2

yeah, imagine not playing a horribly outdated version though... like I'm not trying to be an *** here but i cant stand the older versions of the mod they make me cringe and I made them!

Good karma+3 votes
TiberiumSoul
TiberiumSoul - - 46 comments @ Insanity's Requiem Mk.2 Version 1.9e Revision 1a

i dont plan to add grenades as i would have to go back and program in animations to all the weapons to allow such a function

Good karma+1 vote
TiberiumSoul
TiberiumSoul - - 46 comments @ Insanity's Requiem Mk.2

this has been done for the final release, i have alot to do before it comes out so this is going to be a long wait.

Good karma+1 vote
TiberiumSoul
TiberiumSoul - - 46 comments @ Insanity's Requiem Mk.2

I had older builds that use Cat Visor, i don't the restriction of FOV that helmet huds enforce. So no, there wont be a helmet border added to the hud.

Good karma+1 vote
TiberiumSoul
TiberiumSoul - - 46 comments @ Insanity's Requiem Mk.2

Actually no, the name Ryan Wolfe came along when i ported the weapons of IR2 (before IR2 was really in any state of development) to Strife.

Good karma+1 vote
TiberiumSoul
TiberiumSoul - - 46 comments @ Clusterfuck 4.0.1

You're trying to play a mod called "clusterfuck" on a phone... What the **** did you expect?

Good karma0 votes
TiberiumSoul
TiberiumSoul - - 46 comments @ Insanity's Requiem Mk.2

It's more that I have to take into account not everyone has a 16:9 monitor display, several friends of mine have 4:3 or 16:10 displays and if I move the outward any more than I have, they'll clip outside screen boundaries.

Good karma+1 vote
TiberiumSoul
TiberiumSoul - - 46 comments @ Insanity's Requiem Mk.2

Short answer, No.

Unfortunately, I don't plan to change that, its part of the HUD aesthetic... So no, it wont able to be altererd at best, I can lower the alpha in SBARINFO to make it more translucent

Good karma+2 votes
TiberiumSoul
TiberiumSoul - - 46 comments @ Insanity's Requiem Mk.2

as of revision 1A for 1.9e you can now reload whenever you want

Good karma+2 votes
TiberiumSoul
TiberiumSoul - - 46 comments @ Title picture (Zandronum & GZDoom)

I really wish you would've messaged me...

Good karma+3 votes
TiberiumSoul
TiberiumSoul - - 46 comments @ Insanity's Requiem Mk.2 Version 1.9e Revision 1a

I've tried to fix this and it just doesn't want to obey the laws of physics

Good karma+1 vote
TiberiumSoul
TiberiumSoul - - 46 comments @ Insanity's Requiem Mk.2

they're not gone bind a key to zoom in the options then reload from an empty mag.

Good karma+2 votes