Looks incredible, welcome back.
Looks incredible, welcome back.
Incredible work, very impressive.
Some of these look really good for AI upscales, my guess is your cleanup of them did absolute wonders!
It seems it is under Addons and not Files.
It's an excellent mod, I really enjoyed my play-through of it!
This was breathtaking, so many fine details, incredible sequences and a regular change of pacing, lot's of lore from the universe, intro and outro were amazing.
A must play, for sure.
It's definitely a lot more stable than it was previously, it's still far from perfect though. Early versions were put together relatively quickly and had a lot of issues, but it was much more of a proof of concept.
All in good time, there is so much to do!
This seems to be happening for some users though I cannot quite determine why, if you drop into the Discord there is an alternate method of installing it using a .toml file and KotORModSync, but I will work on releasing an update soon!
It's a patch for my main project, not a full release.
It was very buggy so I took it down to prevent wasting peoples time playing it through, I do have plans to bring it back when I can spare the time to work on it again.
Thanks for the mention, while I haven't been able to work on the project in quite some time, I hope to get back to it soon enough and hopefully even finish it eventually!
Apologies to anyone that has encountered this bug, as I understand it many have, annoyingly every time I change the galaxy map script it seems I test it for myself and then either forget something or break it as I release a patch.
You might have to get the latest patch or full version from the Discord server, I don't update ModDB as frequently unfortunately.
Put a dialog.tlk file in the folder.
I installed each required mod into an empty folder on the PC, then transferred to the mods_english folder in the games directory.
If for any reason it does have that bug I am sure I can fix it :) but that I know of nothing like that is an issue currently. It usually get's stuck on a black screen when trying to load a level that doesn't exist.
Though by the sounds of it and as you have mentioned it is likely a combination of the mods you have installed.
Just a note for anyone poking around or following : the swoop tracks are very nearly working, I just need to update the heartbeat scripts which currently cannot be decompiled to match the location of the finish line of the new levels, I am hoping to hexedit the new value in.
Oh wow, that is awesome! Congratulations. I look forward to trying it out sometime! ^^
This is cool and all but I feel you should name it appropriately as a mod/give it a name as opposed to an "unofficial patch" though from the list I can see a serious amount of fixes, none the less some very impressive looking work I will have to try it out one day when I feel like playing some Postal 2.
The K2 Main Install is for users that only have K2 and it requires TSLRCM, M478EP and Coruscant. This mod adds the planets from K1 into K2 but currently there is no content on these worlds and there might not be any for some time to come.
As a warning : I have heard there are also a few bugs which could be problematic and I plan to issue a warning on the page at some point about it as well as issue a patch if and when possible.
Thanks for the mention, hopefully I finish the project one day.
To expand upon both games as much as possible, it also requires TSLRCM, M478EP and Coruscant Jedi Temple.
The engine itself is technically the same engine, but with changes made to it by Obsidian specifically for the second game.
Many of which could take me hours to properly highlight or explain, but in short I think it is much more stable than the first game and plays much nicer because of that, as well as that it has a few handy features built into it's dialog system that the first game does not.
On top of that there is a level cap of 50 instead of 20 as there is in the first game. Multiple save slots for characters, dual weapon sets and a bundle more things I probably forgot about.
But if you haven't finished either before, then I will forewarn you that this might not be the mod for you just yet! Because it is still in development and has a long way to go before it's anywhere near fully finished.
It's pretty much all working already as far as I can tell too, except the skybox on Taris and all of the characters! But I will work on getting that all implemented eventually. :D
It is compatible with KOTOR 2's gamepad support, it also benefits from all the improvements made to the game in it's second iteration, such as dual weapon slots, multiple save slots, force forms, random loot, higher level cap and that is to name but a few of the major upgrades, like upgradeable items, an upgradeable swoop bike ( an included mod originally by bead-v of DeadlyStream )
For now I am not sure what the influence system is even going to be used for but I have begun to lay the groundwork for it.
Somebody asked me to find it for them so I did :)
:) let me know if you think there is anything I can do to improve it, at some point I had plans to spawn a remote droid and have it roam around the map for 5 seconds or so before returning to the player to open up the contents of the map, but for now this will do.
You can also just type "revealmap" into the console for the same effect.
Main = K2 Expanded Galaxy
Port = Port of K1 into K2's Engine
The Port requires the Main project and the Main project requires TSLRCM, M478EP & Coruscant, you can freely swap between playing K1 or K2 in the TSL engine using the templates provided.
Thor110
Edward joined
Starting out modding when I was young and still going, have never really seen a project through to finish, but have several large projects I hope to start pages for and continue working with as I still have all the files from all or most of my recent large projects over the years. Current focus is the Expanded Galaxy Project.