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In this vlog I discuss everything we have been working on the past couple months leading up to our early access launch August 16th.
interstellar transport company vlog 4 (final before launch)
Something that most tycoon game developers struggle with is how "realistic" to make their simulation. After all, we play tycoon / management games (really...
discussing passengers and realism vs gameplay in interstellar transport company
Interstellar Transport Company will release on Steam Early Access August 16th, 2017. We're so excited to bring this to you all. Be sure to add it to your...
interstellar transport company early access release date announced and store page online
Interstellar Transport Company game play overview.
interstellar transport company vlogs 2 & 3
Just this past Sunday (October 18th) we finally got to show some of our most loyal followers what we've been working on. Given the success of our first...
dev diary #14 waking on the beach with pre-alpha keys!!
Hi guys! Just realized I haven't posted a proper dev diary since April. This is definitely not due to lack of progress on our part, but due to the fact...
dev diary #13 improving the improved
What a great month to be working on Factions!! We've had a huge number of systems, content and improvements go in. There has been a massive amount of...
factions - dev diary #12
We're back with our eleventh dev diary in which I will cover Factions' player-driven and player-created missions system in detail!
devdiary#11 player created missions
Hi everyone! I would like to take this dev diary to talk about the "Faction" system in Factions. While most MMOs have guilds, we have scrapped that simplistic...
factions - dev diary #10 faction mgmt
In this dev diary, I will be talking more about the dynamic nature of the Factions' world and how it is affected by the players.
factions - dev diary #9
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