No blogs were found matching the criteria specified. We suggest you try the blog list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
No groups were found matching the criteria specified. We suggest you try the group list with no filter applied, to browse all available. Start a group and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
I see its been over a month since you were on. Just found your games on Steam and as a big Fire Emblem fan I am likely to pick them up. Not sure how much extra coding it would take but would you ever consider for a future game having options (different paths) for certain missions? Such as launching an assault on the castle in the night with a Strike team, but possibly facing more reinforcements if you go passed x turn. Or Assaulting the castle head on the next day and getting to more units or have Allied forces.
Just some thoughts based off of what I considered the lack-luster "choices" in Fire Emblem: Fates.
If you had asked this question during the development of Aeloren Tactics a couple of months ago. I may have been happy to oblige. But all my SRPG(Fire Emblem) games have had their last and final updates in December. Also as for a future game, I'm not so sure I'll have an SRPG game in the future. Euclyca has taken all my energy, resources, time and motivation away. So I cannot say I'm eager for another project once it drops. Euclyca has been in production since July 2020 and is barely just started. So, yeah...
Hi, I won a key through IndieDB giveaway, but unfortunately when I entered the key in Steam it came up as a duplicate key. Perhaps I was sent the wrong code?
I see its been over a month since you were on. Just found your games on Steam and as a big Fire Emblem fan I am likely to pick them up. Not sure how much extra coding it would take but would you ever consider for a future game having options (different paths) for certain missions? Such as launching an assault on the castle in the night with a Strike team, but possibly facing more reinforcements if you go passed x turn. Or Assaulting the castle head on the next day and getting to more units or have Allied forces.
Just some thoughts based off of what I considered the lack-luster "choices" in Fire Emblem: Fates.
If you had asked this question during the development of Aeloren Tactics a couple of months ago. I may have been happy to oblige. But all my SRPG(Fire Emblem) games have had their last and final updates in December. Also as for a future game, I'm not so sure I'll have an SRPG game in the future. Euclyca has taken all my energy, resources, time and motivation away. So I cannot say I'm eager for another project once it drops. Euclyca has been in production since July 2020 and is barely just started. So, yeah...
Hey, no worries. Food for thought if you ever decide to make another SRPG game. Good luck with your current project.
I took your idea and put it in a mission in Falnarion Tactics III.
This comment is currently awaiting admin approval, join now to view.
I sent you a message about that. You should have a new key in your IM box.
Hi, I won a key through IndieDB giveaway, but unfortunately when I entered the key in Steam it came up as a duplicate key. Perhaps I was sent the wrong code?