Where should I start? I always felt drawn into different worlds, so dwelling in mapping editors was a way for me to live creativity. My first editor was actually the sandbox editor for Red Alert, but I evolved into more complex 3D editors of the UT Engine, which I got into in the year 2000 / 01. Actually, my first release is not available anymore, which is both good and a shame. Interestingly, I have only minimal knowledge about creating textures and making meshes, but I excel at imagining a vivid scene and its gameplay components. So while many of my maps often look like seen before from one point of view, they breath fresh air and play smooth or challenging, are hardcore and balanced. Mapping editor experience includes U-Editor (Engine 1 + 2.5), Dawn Of Warhammer ModTools and few more. I am using Photoshop for editing textures, making screenshots / previews and the like. And while I have never learnt any script language, I understand basic terms of code and interprete them.
Contains the assorted character edits as originally released on MFG forums. These are full characters, no additional files needed. Black Widow by Arkady...
An assorted collection of personal character patches as originally released on MFG forums. Includes patches for: Beast by GladiaCloud, MotorRoach, and...
A medium sized map with a London / Steampunk setting. Textures by Hourences. Version 1.1 updates doors to open to both sides. Version 1.2 updates bot...
It's about getting into that house and not going out again. You have become prey for ungodly creatures, test subjectives. This is the final version of...
KF-Corruption is a multi-layered sci-fi map for Tripwire Interactive's Survival Coop Killing Floor. It uses a narrow, tense setting in a surreal setting...