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Comment History  (0 - 30 of 676)
RedeemerEngaged
RedeemerEngaged - - 676 comments @ Zombasite

I like the overall idea and the amount of skills etc is amazing, but you need to do a lot of fetch quests constantly to prevent strong enemies from trampling over your village. The game gets very hectic.
XP diminishing returns are also to high I think (I cannot level up so fast anymore already at lvl 8 which makes it kindy boring for a game that mostly focuses on skills & items).

Good karma+1 vote
RedeemerEngaged
RedeemerEngaged - - 676 comments @ KKND Frontfire

Interesting idea, good luck with it.

Good karma+1 vote
RedeemerEngaged
RedeemerEngaged - - 676 comments @ Tiberian Sun Client

Is it possible to always have a minimap even when a radar is not build?

Good karma+3 votes
RedeemerEngaged
RedeemerEngaged - - 676 comments @ Playable Creatures pack 2.1

Very creative

Good karma+1 vote
RedeemerEngaged
RedeemerEngaged - - 676 comments @ Upcoming version (3.1) tech buildings

Nice idea, I think it will be fun. I agree the battle lab is probably a bit strong and possibly the veteran one too (I forgot how much effect veterancy has in red alert 2 / tiberian sun).

Good karma+1 vote
RedeemerEngaged
RedeemerEngaged - - 676 comments @ Dungeon Siege Legendary Pack

iirc there is a mod that allows further zooming out, perhaps that helps.

Good karma+2 votes
RedeemerEngaged
RedeemerEngaged - - 676 comments @ RedeemerEngaged

Hi, bit late but I just noticed your comment, what do you wanted to ask?

Good karma+1 vote
RedeemerEngaged
RedeemerEngaged - - 676 comments @ Screenshot002

Looks good and clear/clean.

Good karma+1 vote
RedeemerEngaged
RedeemerEngaged - - 676 comments @ The Sin War

Ah okay, I get the appeal of it for multiplayers.

Good karma+2 votes
RedeemerEngaged
RedeemerEngaged - - 676 comments @ SH 1.7 map pack hotfix

You need to unzip/unrar it first. It consists of a few maps.

Good karma+1 vote
RedeemerEngaged
RedeemerEngaged - - 676 comments @ The Sin War

Nice features, I like the changed skills too. I take it that while the mod increases difficulty, act bosses can still be done in solo/sp right?

Good karma+2 votes
RedeemerEngaged
RedeemerEngaged - - 676 comments @ Red Alert 3 Reloaded

Great mod, tnx for making it.

Good karma+2 votes
RedeemerEngaged
RedeemerEngaged - - 676 comments @ Screenshot004

love it

Good karma+1 vote
RedeemerEngaged
RedeemerEngaged - - 676 comments @ Age of Bloodshed in 4K

I like the red colors, looks good.

Good karma+2 votes
RedeemerEngaged
RedeemerEngaged - - 676 comments @ Normal Zombies

looks good

Good karma+1 vote
RedeemerEngaged
RedeemerEngaged - - 676 comments @ The Elder Brain

Lower part of the eye looks like a big smile XD (like it has that 'naughty look'). luv it.

Good karma+5 votes
RedeemerEngaged
RedeemerEngaged - - 676 comments @ Fictorum Update #39: Final Level, New Abilities, and Fire Propagation

Cool. What I wonder though; do you need to do that triangle thingy every time you cast a spell? (Seems like fun to do for big spells but a tad annoying if you need to do it for small spells constantly.)

Good karma+1 vote
RedeemerEngaged
RedeemerEngaged - - 676 comments @ kruszer0x29A

Hey i would like to try your Carnage mod, but cannot run KKND 2 without KWIPv3 or windowed mode (but iirc windowed mode is not possible without KWIPv3). Anyway, do you know how to start carnage mod and both KWIPv3? Which command lines do I need to use? Tnx!

Good karma+2 votes
RedeemerEngaged
RedeemerEngaged - - 676 comments @ Shield up!

Personally I dont mind it, it just looks funny. :)

Good karma+2 votes
RedeemerEngaged
RedeemerEngaged - - 676 comments @ Dev Diary #19 - Scythe Mechanics, AI & Expanding the Team

That scythe weapon is cool, gl

Good karma+2 votes
RedeemerEngaged
RedeemerEngaged - - 676 comments @ Shield up!

Where can I get on of those hover hands? ^^

Good karma+2 votes
RedeemerEngaged
RedeemerEngaged - - 676 comments @ Expanding Fronts

great ^^

Good karma+1 vote
RedeemerEngaged
RedeemerEngaged - - 676 comments @ Blood Yaay!!!

Kurt Russel approves ^^

Good karma+2 votes
RedeemerEngaged
RedeemerEngaged - - 676 comments @ Expanding Fronts

Never played the game, but saw the pic with Destroyers/Droideka's, can you create those in skirmish mode to? (graphics look good by the way)

Good karma+1 vote
RedeemerEngaged
RedeemerEngaged - - 676 comments @ Hittites(redone)

The pics remind me of Seven Kingdoms 1 artwork from the ingame manual, pretty cool stuff.

Good karma+1 vote
RedeemerEngaged
RedeemerEngaged - - 676 comments @ Fictorum Update: Holiday Edition

Wow those are some awesome shots, well done!

Good karma+2 votes
RedeemerEngaged
RedeemerEngaged - - 676 comments @ Empirescraft

Very cool idea, I love Age of Mythology :)

Good karma+1 vote
RedeemerEngaged
RedeemerEngaged - - 676 comments @ Age of Bloodshed: The Socialist Wars

Hello, does this mod add new content for skirmish to?

Good karma+3 votes