• Register

This member has provided no bio about themself...

Comment History
SleepBaku
SleepBaku - - 9 comments @ Carnivores Clathrate

what kind of maps do you have in mind? I'd suggest something like plains and grazelands and stuff like that, but I like the way the change looks.

Good karma+1 vote
SleepBaku
SleepBaku - - 9 comments @ Carnivores: Legacy

It is honestly the most solid mod I have played in these months, was it worth the wait? Of course yes, even so there is one thing with the maps that could be improved,It would be the 3rd map, Jungle of Gravitsappa,For me the one that looks bland of the rest, so I would propose that several of the trees from the original map be changed for some of ones from the extended versions of Carnivoros plus, so that it can be seen better.

PS: The Great Lake my favorite map of the mod

Good karma+2 votes
SleepBaku
SleepBaku - - 9 comments @ Carnivores Marksman Sniper Rifle

precious weapon

Good karma+2 votes
SleepBaku
SleepBaku - - 9 comments @ There has been a request to add Sigilmassasaurus to this mod. It currently does not have a kill animation. So what do you guys think I should do with it?

To be fair I feel like it was for the best, for now the Sigilmassosaurus doesn't have those animations, and in fact when you kill it it crashes, so leaving it out of the mod for now is for the best.

Good karma+1 vote
SleepBaku
SleepBaku - - 9 comments @ Carnivores 2: The Canon Extended

You're welcome ceratopsian, I really enjoyed your mod (if you're wondering I'm the guest who asked about MT.Kirk and I'm a sir)

Good karma+1 vote
SleepBaku
SleepBaku - - 9 comments @ Carnivores 2: The Canon Extended

{
name ='Sigilmassosaurus'
file = 'sigilmasso.car' cl
canswim = TRUE
waterLevel = 550
mass = 7
length = 12
radius = 400
health = 150
basescore = 70
smell = 0.4
hear = 0.8
look = 0.6
shipdelta = 168
wlkspd = 0.3
runspd = 0.4
aggress = 130
killdist = 380
runrotatespeed = 5.0
trophy = TRUE collisi
overwrite area {
spawninfo {
spawnrate = 0.3
spawnmax = 2
spawnmin = 0
}
}
runAnim = 0
walkAnim = 0
deathtype{
dieAnim = 2
sleepAnim = 2
}
idleAnim = 1
idleAnim = 2
idleAnim = 3
killtype{
hunterAnim = 1
eatAnim = 4
hunterOffset = 0
hunterSync = TRUE d
}
}

there it is, as i said, the lack of animations is a problem

Good karma+1 vote
SleepBaku
SleepBaku - - 9 comments @ Carnivores 2: The Canon Extended

well even though it's in huntable maybe you can put it as old ambient

Good karma+1 vote
SleepBaku
SleepBaku - - 9 comments @ Carnivores 2: The Canon Extended

Hello ceratopsian, I hope you are interested in this because I made the jeff's sigilmassasaurus huntable and aggressive, the only problem would be the lack of animations, if you are interested I can send you the RES_

Good karma+1 vote