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Comment History
Six-Shoota
Six-Shoota - - 28 comments @ RealRTCW 4.0

After beating the game when the last cutscene ends, the game crashes to desktop.

Good karma+2 votes
Six-Shoota
Six-Shoota - - 28 comments @ Dawn of darkness standalone

cl_maxfps 60 in the console if you want 60 fps limit. fov 90 in the console if you.... These could be added in the options menu, but I was thinking that people are familiar with normal Quake2 cvar's

Good karma+1 vote
Six-Shoota
Six-Shoota - - 28 comments @ Eternal War: Shadows of Light

100% sure.

Good karma+2 votes
Six-Shoota
Six-Shoota - - 28 comments @ Eternal War: Shadows of Light

Why this is in the Quake 2 section? It uses the Q1 engine.

Good karma+3 votes
Six-Shoota
Six-Shoota - - 28 comments @ Больше оружия.

t10x to Crow_Bar. To bad he didn't released the Q2 source.

Good karma+1 vote
Six-Shoota
Six-Shoota - - 28 comments @ Больше оружия.

So much weapons (3d models).Can the limited memory of the PSP handle all these?

Good karma+1 vote
Six-Shoota
Six-Shoota - - 28 comments @ Knife attack added

In my opinion, 1 hit kill with the knife is not a good idea. Mabuse, are you using the original Q1 hitbox for hit detection? I would like to see locational damage or even better - per poly hit detection.

Good karma+1 vote
Six-Shoota
Six-Shoota - - 28 comments @ Final Muzzleflashes and Gunsmoke

Looks great. My favorite WW2 weapon :)

Good karma+2 votes
Six-Shoota
Six-Shoota - - 28 comments @ I wonder if they could do that in real ww2....

So, the soldier is still alive and trying to follow some waypoint, right?

Good karma+2 votes
Six-Shoota
Six-Shoota - - 28 comments @ I wonder if they could do that in real ww2....

Is there something wrong with phisics? The soldier flies in wrong direction.

Good karma+2 votes
Six-Shoota
Six-Shoota - - 28 comments @ Engineside Muzzleflashes

I was thinking its a one man project.

Good karma+1 vote
Six-Shoota
Six-Shoota - - 28 comments @ Engineside Muzzleflashes

Cool. Your C knowledge amazes me, dr_mabuse1981.

Good karma+1 vote
Six-Shoota
Six-Shoota - - 28 comments @ Untitled Project 038G-5 v1.1

Do you realise that you've provided the entire Q1 content?

Good karma+1 vote
Six-Shoota
Six-Shoota - - 28 comments @ Recon Plane (Test)

And the final release - no QC, entire game logic in C :)

Good karma+1 vote
Six-Shoota
Six-Shoota - - 28 comments @ Recon Plane (Test)

Nice feature. Does it slows down the gameplay (updating every frame the findradius())?

Good karma+2 votes
Six-Shoota
Six-Shoota - - 28 comments @ Detail Mapping (PSP Version)

As you can see, the difference is only 2 fps.

Good karma+1 vote
Six-Shoota
Six-Shoota - - 28 comments @ Detail Mapping (PSP Version)

10x. I get tons of warnings while compiling. I'll try it when i charge my PSP battery.

Good karma+1 vote
Six-Shoota
Six-Shoota - - 28 comments @ Detail Mapping (PSP Version)

I even didn't knew 'bout DQuake. Can you give a link?

Good karma+1 vote
Six-Shoota
Six-Shoota - - 28 comments @ Detail Mapping (PSP Version)

Is your engine based on Baker ProQuake Forums.inside3d.com

I like the decals but they are not wrapping around brush edges.

Good karma+1 vote
Six-Shoota
Six-Shoota - - 28 comments @ Teamscore counter

Well, these test maps actually are looking good. Make a mixture of them and you'll get the 1st map. Also you can use these vehicle prefabs Ddaydev.com The readme said they are free to use (as I remember). I still have the textures for the prefab on my hdd. I'll upload them if you want.

Good karma+1 vote
Six-Shoota
Six-Shoota - - 28 comments @ Funny FlareGun Bug

Why instead flare gun you don't code a flamethrower. Well the repeating flame sprite may slow down the game but it is more spectacular.

Good karma+1 vote
Six-Shoota
Six-Shoota - - 28 comments @ Small update(read the shite y0)

If it's gone be console game, I think the hit bounce and recoil should be reduced.

Good karma0 votes
Six-Shoota
Six-Shoota - - 28 comments @ Bot Teamplay Sneak peek 2

Will you release the sources of the engine and QC, mabuse?

Good karma+1 vote
Six-Shoota
Six-Shoota - - 28 comments @ Fixed male model proportions (hopefully lol)

http://www.anatomy4sculptors.com/anatomy.php#

Good karma-1 votes
Six-Shoota
Six-Shoota - - 28 comments @ new

I have no patience to try this. Excellent work. What editor you use?

Good karma+3 votes
Six-Shoota
Six-Shoota - - 28 comments @ News Update 08 Jun. 2013

I'll be realy glad to see PC version of the game, because I don't have PSP. I'm really happy to see that huge progress in Q1 modding.

Good karma+1 vote
Six-Shoota
Six-Shoota - - 28 comments @ The Victors

The overheating guns is great idea.But if you add realistic recoil will be even greater.

Good karma+8 votes