We don't have a demo yet, but we would like to do one before we finish the game.
We don't have a demo yet, but we would like to do one before we finish the game.
At this point I think we're going to do a small closed alpha and then put the game on Steam's Early Access if possible for the duration of development.
Hey, thats awesome, I'm glad you guys are into the game =D
As soon as we can get a sweet demo ready. We're in the home stretch (for the demo) at this point, and things are starting to really come together so I wouldn't think it would be a whole lot longer. Of course it always takes longer than I think it'll take, so we'll see XD
Ideally somewhere in between. We're not building for top of the line machines, but we're also not planning on it running great on bottom of the line machines.
I dunno, I feel like I got my money's worth with Terraria - I think I paid under 10bux for it and steam says i have 317 hours played. Of course we want our customers to be satisfied with the game, and we have a pretty clear picture in mind of what we want to accomplish for a gold/1.0/release version of the game. Beyond that I can't really say because we haven't made any firm decisions that far into the future.
I'm not going to promise monthly expansions in perpetuity or anything, but the last thing we want to do is leave players hanging or unsatisfied by the experience.
Its possible, but not before we get online co-op working pretty much flawlessly.
Haha thanks, we're definitely working our butts off getting an alpha/demo ready for you guys, but you'll need to bear with us for a bit while we finish up some bits. We only get one chance to make a good impression, so we want to make sure our alpha is fun, not just technically functional.
Awesome, I'm glad you're excited for it =)
Yep, its absolutely inspired by Terraria :)
Haha awesome, we were sorta shooting for an alien/s feel in the first part, glad it came across =D We probably won't do any more trailers for awhile, aside from polishing the current one up for use in our Kickstarter project, but I'm glad the story based stuff got a good reception =)
Yeah, we'll definitely have some kind of release this year, probably a singleplayer demo first to start ferreting out the UI/gameplay bugs, followed later by alpha/beta phases as we finish up the multiplayer.
Not yet, but we're working on it =)
Yeah, I'm building it all with in-game tools =)
I don't think so, but we could relatively easily add a big ol' cannon type ammo option to it.
Well, Signs of Life and Starbound were both inspired by Terraria, and they both have a Sci-Fi setting, but our team and the Starbound team have very different goals. Unlike Starbound, we are not attempting to create an entire galaxy full of planets, and we are instead planning on a much smaller scope - a handful of planets that are fully fleshed out, with an engaging story throughout.
On a personal level, I have never been a fan of completely procedural games, I feel like they end up feeling empty even when they are full of things.
Interesting, manipulating the foreground like that would be possible, I'll keep it in mind, thanks for the suggestion =)
Awesome! We are putting a lot of effort into making the world feel as immersive as possible. We feel details like the 3d-printing laser thing go a long way in grounding the world, and I'm glad to see we're not the only ones that feel that way =D
Hmm its a neat idea, but unfortunately due to the procedural nature of Signs of life the foreground stuff could end up covering up something important, so that probably wouldn't work in game with modifiable terrain.
Yeah, we do feel very strongly about immersion I'm glad that is coming across =) We are constantly improving the animations, yes, one of the big benefits of doing rigged characters is that we can iteratively improve on different animations without having to go back and re-animate every piece of equipment or whatever.
We're looking to do an alpha sometime in the next couple months.
SOL-Alex
Alexander joined
Lead programmer on the PC game Signs of Life.