After playing the demo I have to say i am not convinced.
I am a shooter guy and the game didnt catch me in the first 5 minutes at all.
Maybe there are new mechanics coming along the way aside of new maps and enemies but you need motivating core systems. Where are the varied weapons ? Items, powerups, skills, special interactions, events, quests, combos, side objectives etc that usually bring replay value and motivation in similarly genred games ? Where is the mastery and skill progression ? What can I learn to become better ? Where are the mechanics that have depth and are worth learning ? Outgame and ingame character progression ? The sense of wonder from discovering and obtaining new things ? Just shooting and melee attacking zombies is way too bare bone and you need to step up big time on that. It dosnt need half of these things I listed, but something that adds refreshing new dynamics and alters playstyles each time you play. I do not write this to flame but to help. Now that you have the content, think about what you can do to your systems to make it worthy of replaying and I would suggest adding a subtitle to the game name when you and players are satisfied with the result.
ShrikeGFX
Eric joined
Game Designer