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Reflection on Loot Nubs and shout out to the team.
the end has come
Just a quick overview of what I have been working on this week.
teleporter and dungeons
Just a brief discussion about the more serious side to making games and things you need to do to make a game more attractive to consumers
metrics and playtesting
Things that we have done or have been working on for the past week.
new things for last week
An overview of what I have been up to for the past week, and what I am planning next for my contributions to Loot Nubs.
random points of interest spawning and despawning
Working on the Infinite terrain generation and spawning/despawning of trees and placeholders.
prefab generation
The first of many dev blogs to be created about level design for loot nubs.
level design
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