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I born in Moscow, Russia. Since 8 years a started studying programming, and decided that I will create computer games. I was developing a lot, and now I know C++,C#, Delphi and Visual Basic programming languages. When I played Half-Life 2, I found it very comfortable to create "mods". My only one public mod had many detractors, but building it was both interesting and difficult. But a year ago I decided to stop modding, and create my own game engine. For a 3d graphical solution, I chose Ogre3D, because my friend(also a game developer) advise me it. Now I'm developing a total conversion of my first mod, but in my own game engine!

Comment History  (0 - 30 of 212)
Sgw32
Sgw32 - - 212 comments @ The Long Way Release announcement

Привет! Ты кто?)

Good karma+1 vote
Sgw32
Sgw32 - - 212 comments @ Red Button Release

I'll try to release it. UE4 supports cross-compilation, as I know.

Good karma+1 vote
Sgw32
Sgw32 - - 212 comments @ Red Button Official Trailer

Music:
Protonic Storm - Protonic Voices

Good karma+1 vote
Sgw32
Sgw32 - - 212 comments @ Run3 Game Engine

Repository is in the latest news article.
If you want to make games, you should start from modifying released games on Run3.
If you ask for a "minimal toolkit", unfortunately it is not released. I'll make it in my spare time, maybe.

Good karma+1 vote
Sgw32
Sgw32 - - 212 comments @ Doom Hunt [Teaser]

Unbelievable!

Good karma+1 vote
Sgw32
Sgw32 - - 212 comments @ The Long Way

The game is released!

Good karma+2 votes
Sgw32
Sgw32 - - 212 comments @ The Long Way

No beta, but release version! Thanks!
BTW I have issues with the game website, game is coming soon anyway.

Good karma+1 vote
Sgw32
Sgw32 - - 212 comments @ G-Man Invasion: Source [Unfinished]

Cool haha

Good karma+4 votes
Sgw32
Sgw32 - - 212 comments @ Peace, Death!

А те кто по-русски не говорят, не могут в смысл названия =)

Good karma+1 vote
Sgw32
Sgw32 - - 212 comments @ Shadow:Chapter I

The game is released? Where to download it?

Good karma+1 vote
Sgw32
Sgw32 - - 212 comments @ Cr Editor beta will be released this weekend

Hi! Do you have DotScene support?

Good karma+1 vote
Sgw32
Sgw32 - - 212 comments @ The Long Way

Beta can be requested here:
Tlwgame.byethost13.com

Game will be released in 2017.

Good karma+1 vote
Sgw32
Sgw32 - - 212 comments @ The Long Way

You can't even imagine the progress of game development.
The game will come out in 2017-2018.
That's all for now. Of course, it's alive.

Good karma+1 vote
Sgw32
Sgw32 - - 212 comments @ The Train

Поезд - ЭР2?
ER2 train there?

Good karma+2 votes
Sgw32
Sgw32 - - 212 comments @ Update

Looking interesting. Is it really refered to the Black Mesa?

Good karma+1 vote
Sgw32
Sgw32 - - 212 comments @ The Cursed Forest

Those screens are impressive! Unfortunately I have a very old computer :(

Good karma+1 vote
Sgw32
Sgw32 - - 212 comments @ Infinitum Gyrationis Full

Please tell me your video system name, maybe it's possible to fix it.

Good karma+1 vote
Sgw32
Sgw32 - - 212 comments @ Infinitum Gyrationis Full

Thanks :) I think it is final, but only because I don't have much time for development, because of study. The game has many bugs though.

Good karma+1 vote
Sgw32
Sgw32 - - 212 comments @ Nullen AKA Stacker's adventure in Long Way: Revenge of AXH (pt. 1)

Try using low setup of materials, or try loading chapter 3. My mod uses SMOD core, so I can't predict, could it work on some machines or not. If smod works ok, than it means something is wrong with gameinfo.txt. You can just replace it with a file from smod package.

Good karma+1 vote
Sgw32
Sgw32 - - 212 comments @ The Long Way Concept 01 Demo

You should enter "dssao" in console ("." button). I don't remember, but maybe it was described in readme.

Good karma+1 vote
Sgw32
Sgw32 - - 212 comments @ Nullen AKA Stacker's adventure in Long Way: Revenge of AXH (pt. 1)

By the way, the russian label means "Research lab, ****#5 and let's blow that up"

Good karma+2 votes
Sgw32
Sgw32 - - 212 comments @ Nullen AKA Stacker's adventure in Long Way: Revenge of AXH (pt. 1)

Ha ha! My 4 year old mod is reviewed :D Actually, I was only 13 year old while making that. I love the style of the review, please continue :) The mod has a bad built maps and lighting. However, the last 2 maps are interesting. Please try them. I can say I love this mod, because it's a piece of my childhood. I was building it a year, and I can say I'm satisfied with some results. By the way, I'm making a computer game with the same name. It's a remake of the mod, but with seriosly changed story. It's made on my own game engine.

Good karma+2 votes
Sgw32
Sgw32 - - 212 comments @ New hands in-game

Thanks. If you use a vertex lighting(not a per-pixel) why the lighting looks so soft? Do you use a tesselation? I know a lot about game coding(Im an engine coder), and shadowing of course too. I tried to make transparent shadow casting too, but the problem is that shadow caster CG shader must know what a texture is on a surface to discard alpha pixels. And the texture count is limited in shader.

Good karma+1 vote
Sgw32
Sgw32 - - 212 comments @ New hands in-game

How have you done transparent shadow casting?

Good karma+1 vote
Sgw32
Sgw32 - - 212 comments @ Sports Hatch in the new Lighting Engine

Yeah now it looks cool. A car reflections should be a little lower though.

Good karma+1 vote
Sgw32
Sgw32 - - 212 comments @ SGL Team

Our websites: sgl-team.3dn.ru (on english) and sgl-team.sgw32.ru is on russian.

Good karma+1 vote
Sgw32
Sgw32 - - 212 comments @ Cubemap shader

No it's my own Source map for my mod, not original HL2 map(I was a mod developer before I started making my own game engine) This map on my engine is using some HL2 textures and models, but I add the cube-mapping technique for the floor. The map wasn't converted, it's a remake.

Good karma+1 vote
Sgw32
Sgw32 - - 212 comments @ Machine Gun(v2)

I asked my modeller to make a weapon. In my concept art for it, it should be handled in the bottom(you can see the holes). But on the model they are too little. Unfortunately this modeller isn't in the team now:(

Good karma+1 vote
Sgw32
Sgw32 - - 212 comments @ Open Source release of RunEdit

No no... We haven't stopped the development of engine, it's only a tool for making games! It's a mapping tool! I plan to code an another tool. The engine is an another solution and has it's own source code.

Good karma+1 vote
Sgw32
Sgw32 - - 212 comments @ Another demo announcement

It was my own map on Source, and it is looking better on my engine. My map on Source weren't very good, of course worse than original HL2 maps.

Good karma+1 vote