Unfortunately, yes. Sony has not provided any way to further support the PSM version now that the PSM program has closed.
Unfortunately, yes. Sony has not provided any way to further support the PSM version now that the PSM program has closed.
Looks awesome!! Boss fights sound so good! Believe me, all the effort you are putting in will come back in spades! Nothing spices up a game like a good, memorable boss fight!
The game was written in C# using our custom with the love engine. The engine uses SDL Dot Net and OpenTK for the Windows build and PSM SDK for the Playstation Mobile build. Shaders were written in GLSL for the windows build and CG for the PSM build.
Apologies for the delay in responding.
brrr... ;)
I love it!
Cracks around the water look especially great!
I also like the mounds of snow at the base of the trees and pillars, great way to connect them to the ground!
YAY!!
Blue PS4 controller looks super hot btw!
Awesome! Wish I could have been there! Hope you didn't loose too much hair over the bugs! Sounds like you have the right attitude about it, and believe me, it happens to everybody. There's nothing like a public viewing to bring out the bugs! Good news is the first showings are usually the toughest, after that it's all smooth sailing (hopefully ;)
glad you got the hang of him, don't feel bad about missing it at first, you are not the only one to report getting stuck on the 'run and pray' strategy ;)
Interesting idea about the glow, another idea would be to have the glow shrink as you went deeper in the dungeon. I'll definitely give it some thought, thanks for the suggestion!
about the sourceror, there is definitely a strategy to him, I'll give you two hints:
1) you are always safe at the starting point of each level
2) have patience!
Let me know if that helps, once you get the strategy he is not too tough, but you are not the first person to ask me about him, so it could be I have made him too hard to figure out.
Glad you like the game!
Looks great! Can't wait for the demo!
Ok, here you go, proof of life for the PS Vita Version!
Current status with Sony is 'Preparing For Release' so it should show up in the store some luck Tuesday real soon now!
Vita version looks identical to the PC version, lighting and all!
If you need re-assurance that it's coming to Vita, I can post a pic of the game being played on a Vita if you like.
PS
Vita version is currently under review by Sony QA, hoping it'll be in the store by the end of June.
Just a note: corcuera was kind enough to do some further testing and it turns out there was an issue running the game in non-English locales. This issue is fixed in the newly released Instant Dungeon v1.1. Thanks again to corcuera for his help in finding and fixing this bug!
This sounds great! I love the use of static/noise, it really works itself into the song.
Yeah, the player's light uses a 'point light with shadows' shader.
That's one will be covered in detail in Tech Talk #2 - Shadows.
So stay tuned!
oh, that should be plenty enough ;)
Do you see a loading screen? Should be text 'Loading...' and some green bars on the bottom on the screen.
Do you hear any sound? title song should be playing when game starts.
Any idea what video card you have? Game does require OpenGL 3.0 support.
thanks and happy dungeoning!
scott.matott
Scott joined
Game maker at with the love studios.