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Not sure what to say here except from how I got into modding: I grew up with gaming, I like creating stuff, I started making maps, I started making scripts, triggers etc for maps & games then I started making mods. I think I started modding when I was about 10, but that stuff oh god. Probably a similar story to most modders. My life is quite unique though, and I wished it wasn't most of the time. But if it wasn't so screwed up I'd miss all the hilarious parts too.

Comment History  (0 - 30 of 36)
Saiboht
Saiboht - - 36 comments @ Tacos Mod

Alpha-7 is the newest version right now & is fully playable with many new missions, weapons, factions & balance changes.

If you mean the progress of Alpha-8 then well, the PSU on the computer I had it on toasted itself, so the dead-line of 2024 mentioned before might be correct. Alpha-8 is however, assuming HDD is fine, fairly close to done.

Good karma+3 votes
Saiboht
Saiboht - - 36 comments @ Tacos Mod

This has already been fixed for the upcoming Alpha-8 version, a long with many other ammo fixes.

Thank you for reporting this anyway.

Good karma+3 votes
Saiboht
Saiboht - - 36 comments @ Tacos Mod

We have actually been kinda working on new vehicles. Just texture & stat/equipment changes for now tough.

Among the ones coming in Alpha-8 are Sokol 1000, Finnish & Polish Vickers 6-Ton Alternative B, T-26E (Finnish upgraded Vickers), Munitionsschlepper & M39 Pantserwagen.

There's also some texture work for a German glider & Dutch AT gun.

I have uploaded an image of some of the new vehicles in addition to a sniper upgrade if you're interested in that.

Good karma+3 votes
Saiboht
Saiboht - - 36 comments @ Creating A Mod

The registry files are rarely to blame for errors in my experience, unless they have to do with mission files. Most registries are more like collections of many other files that get merged together when the game launches. However, in your error it doesn't seem to blame the registry directly, as it should've pointed to a registry file then.

So if you didn't edit any registry files it's unlikely they are causing the issues, but rather the ">file"/map/multi/dnieper/map"" in your case.

I suggest you double check everything checks out exactly as it should be with the map files.

For example if you look at "resource\map\taco\graben\map":

You can open map files using text editors & if you open your map file you it should have an entity entry saying something like:

" {Entity "120_3m:graben" 0x0
{Position 1181.1 1181.1 0}
}"

In this case the landscape file corresponds to "120_3m.net" & "plane01.ply" that are in "resource\entity\landscape\map\120_3m\graben.mod".

Make sure that the folder structure is correct as well, including the "\120_3m" part or whatever it may say for you as well.

It may also be that you are trying to open a mission that don't have the map file in the same location as the mission file. In this case open your registry file that handles multiplayer missions & look for your entry. In my example it looks like this:

" {"Losheimergraben"
{name "mission/t_16/name"}
{coopBreed "1ger.inf_rifle"}
{scene "taco/graben:m00"}
}
"

Note that my example refers to a singleplayer/coop mission, so it may look different. The part you are looking for however is the "{scene "taco/graben:m00"}" bit, make sure this is correct (not the same as mine, bur rather as it should be for you).

About the last question, it might have something to do with the "{scene "taco/graben:m00"}" bit i mentioned above. I don't really know however, as I haven't done anything with multiplayer maps, hence why my example is of singleplayer/coop. I know scenes can also be used for background scenes, but I doubt it's that.

Good karma+1 vote
Saiboht
Saiboht - - 36 comments @ Creating A Mod

I don't recall having had that error & I'm honestly clueless at this point. All I can say is that all types of projectiles & most items & debris have physics on them, in case you didn't take that into account.

The only thing I know of that frequently crashes my editor is the cover editor "cover [8]". I have no idea what causes it so I typically just avoid it. I also have issues with "-fauna", or animals, they sometimes also cause crashes for some reason.

I should mention that I'm on Windows 7 64-bit & set my compatibility options to "Windows XP (Service Pack2)" on both "soldiers_editor.exe" & "Soldiers.exe".

Also, are you playing/editing on a fresh installation, or are you using mods or have modded yourself?

Good karma+1 vote
Saiboht
Saiboht - - 36 comments @ Creating A Mod

When you get an exception error the game always shuts down afterwards in my experience. I don't know what each code means, but you should have soldiers.log in your main game folder with more detailed information about what happened. The stuff furthest down are the most recent events.

Since I don't have that error myself I can't really help you without more information.

All I can say is in my experience nearly all of the exception errors I have had are from errors in my modding.

Good karma+1 vote
Saiboht
Saiboht - - 36 comments @ Tacos Mod A7

I don't know how to edit the way the game saves things, so fixing save-scumming would be difficult.

You must kill all Belgians inside the bunker, it's the last objective. There are large gates/doors that can be blown up to access the various parts.

The "grenades" you mentioned are hollow-charge-explosives, Hafthohlladung. It looks like the M24, but it's more like a easily used TNT. It's got 13 explosive power, compared to the M24's 0.8. It's meant to blow up stationary equipment & those gates/doors.

First Blood got multiple different fail texts, including some fairly long ones. In case you're curious they are:
"The flieger squad was annihilated."
"The officer escaped. The squad became clinically depressed after this defeat, those who didn't die an agonising death in battle would become alcoholics, with exception of Fritz who committed suicide."
"The officer died & the squad lead by Wolfram were courts-martialed & executed for high treason."

I have fixed the spelling errors now, it should be correct in Alpha-8.

I have just only recently started to look into the AI, so fixing AI bugs won't be a thing anytime soon.

Good karma+2 votes
Saiboht
Saiboht - - 36 comments @ Tacos Mod A7

You mean enemies forget about you having alerted them if you save & load?

Good karma+3 votes
Saiboht
Saiboht - - 36 comments @ New Member & Progress

I know I responded to you elsewhere, but I must say that I created the tutorial for others to see. Moddb.com

Good karma+2 votes
Saiboht
Saiboht - - 36 comments @ Tacos Mod A7

I created the tutorial now: Moddb.com

It covers pretty much all the basics. If you still need more help PM me or ask in the tutorial page.

Good karma+5 votes
Saiboht
Saiboht - - 36 comments @ Tacos Mod A7

Yeah sure I can create one.

Good karma+4 votes
Saiboht
Saiboht - - 36 comments @ New Stuff for Alpha-8

The game is from 2004 & in vanilla you're not able to zoom in this far. Most people would have had much lower resolution & with the vanilla zoom it was pretty difficult to see the low poly count.

The rifle model is almost only a single triangle.

Good karma+5 votes
Saiboht
Saiboht - - 36 comments @ Tacos Mod

I would just like to say, even though you didn't respond to my questions, I think I have finally found what bug you were referencing.

If you play as or against Finland-Poland faction the game will crash citing the "g43a" ammunition type. This is because it no longer exists, but is still referenced in a single file, which is tied to the Finland-Poland faction.

I have already fixed this for the Alpha-8 version, but until it is released avoid the Finland-Poland faction.

Good karma+1 vote
Saiboht
Saiboht - - 36 comments @ Tacos Mod A7

I just assumed I added ammunition to the item-trucks before for MP, but as it turns out I only did this for Finland-Poland faction. I also found a bug someone else found before, but refused to give enough information about to actually find it.

I'll give all factions ammo in the trucks now & remove obsolete "g43a" entrance, it'll will fix a CTD bug. Oh, don't use Finland-Poland in multiplayer btw, not until Alpha-8.

Good karma+3 votes
Saiboht
Saiboht - - 36 comments @ Tacos Mod A7

Bumblebees is the last mission on the bonus list.

I don't know how the game deals with too long lists, might have to start cutting the bonus list into multiple ones later. I've thought about looking into this & making support all the way down to 1280x720 if necessary, but never gotten around to it.

For reference, if anyone can't see all missions on the bonus list, you can start any mission using the coop mode, as it's mission list scrolls.

Good karma+3 votes
Saiboht
Saiboht - - 36 comments @ Tacos Mod A7

I screwed up on the installation description, the file is a .7z, not a .rar. I personally use 7-Zip (the program) to compress & decompress files.

Just to make sure it actually works, I just downloaded, decompressed & played Alpha-7 (this download). It works fine, you just need a program that handles .7z files.

I'm going to update the installation description.

Good karma+2 votes
Saiboht
Saiboht - - 36 comments @ Tacos Mod

How bigoted of you, you should've been able to tell long ago if you read the description.

You got a point though, I'll consider doing that.

Good karma+4 votes
Saiboht
Saiboht - - 36 comments @ Tacos Mod

That is the release date for Alpha-8 we're currently aiming for. It took 4 years to get to Alpha-7 & I prefer to be realistic in my estimates.

Good karma+2 votes
Saiboht
Saiboht - - 36 comments @ Tacos Mod

Apparently. Planned release date of Alpha-8 is 2024, should be just around the time Bannerlord & Star Citizen gets released.

Good karma+3 votes
Saiboht
Saiboht - - 36 comments @ Flamethrowers WIP

"This is not part of Tacos Mod yet" - Description.
This is a demo of what I'm working on & not of what is already included in the mod, so it's not part of any downloads.

I have now more or less finished work on flamethrowers, so they will be included in the next version.

If you mean how I made it, then PM me as it's a long process.

Good karma+2 votes
Saiboht
Saiboht - - 36 comments @ Saiboht

A little bit delayed answer: I used the default text editor from windows to edit the .mdl & .tex files, I never edited the .ply files. I never actually edited the models, only textures. I could never find any model converter that would work with S:HoWW2.

To ease the process I made a custom level with infantry carrying all the items & uniforms I edited & made the editor launch that map by default. This way I could test changes faster, but I still don't know how to edit or even look at the models without the game or editor.

Good karma+1 vote
Saiboht
Saiboht - - 36 comments @ Tacos Mod

The music is actually music from vanilla SHoWW2, it's not made by me.

There's a bug that you can use to mute only the music: Open the menu/pause & then resume. I've known this bug since first version I believe, but never figured out how to fix it.

Good karma+2 votes
Saiboht
Saiboht - - 36 comments @ A6.1 Patch

Sorry for late reply, I were never given a note.

In order to capture the officer you must be within 3 distance units(number next to aim) of him.

From a quick test it doesn't seem to work whilst on vehicles, but I may be wrong.

I checked the triggers in the editor, you can only capture him whilst he's on the brown fields with green grass lumps & the area between the last road he flees from & the 2nd brown field.

Basically; don't try to capture him while he's not in a brown field or near the end. I suggest using vehicles to drive up close & then dismount.

If you still have issues, please tell me.

Good karma+2 votes
Saiboht
Saiboht - - 36 comments @ A6.1 Patch

If you want the newest version you should first install version A6 then this A6.1 patch. There are also instructions in the downloads.

Good karma+2 votes
Saiboht
Saiboht - - 36 comments @ Tacos Mod

Can you tell me some of theese things:

Which version of the mod are you using?
Which version of the game you are using?
What mods are installed?
Have you had issues uninstalling and/or installing other mods in the same installation?
Do you have any issues with vanilla game?
Can you give me more information about the error? (the file & line are very important)

The reason I'm asking is because I just did a clean installation & installed Alpha-6.1 with no issues, so I need some more information to help you.

Good karma+1 vote
Saiboht
Saiboht - - 36 comments @ A6.1 Patch

You must walk close enought to him. If I remember correctly he will trip & start crawling if you get inside a certain radius of him. After that it should be easy to get close.

When his tractor breaks down in the field you can easily get close to him using motorcycles. Also note that I don't think he ever attacks anyone, I think I set him on hold fire.

Hope this helps & enjoy the mod.

Good karma+2 votes
Saiboht
Saiboht - - 36 comments @ Tacos Mod

Nice to hear you enjoy the mod. I'll look into Green Blood & see if I've screwed something up.

What it could be are the many units in that mission. There are literally hundreds of units, more than any other mission. This could be too much for older computers, or an limitation from the engine.

If you could test it again I'd be glad to see what it says in the log file(soldiers.log) & I'd also like to know the error.

Thank you for your feedback.

Good karma+2 votes
Saiboht
Saiboht - - 36 comments @ Comparison of Vanilla & Fagu's Textures

"it's a bit pointless" I disagree. I understand what you mean, as much of the details go to waste if you zoom out on the smaller weapons, but on any rifle-sized weapon the difference is fairly visible for me at 1080p, most of the time time. That is of course for me & how I play.

Also, on the camera I'm not sure if you just meant it was fiddly to use or if you can't zoom in much. On all Tacos Mod missions I set the camera settings so that you can zoom in to about the point where the game automatically zooms out.

"But notice, Soldiers game uses inventory sprites." I might've misunderstood you, but the game typically has 3 different textures for every weapon. One for in-game(world) models, one for inventory & another one for some UI things.

Good karma+1 vote
Saiboht
Saiboht - - 36 comments @ Tacos Mod

Start a local multiplayer room & scroll down to the bottom of the list & start a lone if you want to play single-player.

If you still got issues read the tutorial: Moddb.com

Good karma+3 votes
Saiboht
Saiboht - - 36 comments @ Tacos Mod A3

I forgot to mention: The original missions have not ben changed to fit the new ammunition types. (you will run out of ammo very fast on original SHoWW2 missions) Only the missions made for this mod have been changed. I will make a news update later today.

Good karma+2 votes