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P3 Gold Devlog

rtung Blog

What’s new?

This week, our focus was polishing the game before the showcase. A glaring absence in our game was audio; the only sounds we had were an air horn when scoring the ball, and lasers shooting at the player. Now, we’ve added background music, a buzz as lasers fly by the player, and sound effects to the boss. We also added more lighting to our scenes, as the stadium is fairly dark. Secondly, all of our old untextured assets have been replaced to make the game more visually consistent. To add character and story, we added dialog from the boss to the cutscenes. Finally, the boss AI has been improved to make the final fight more interesting. If the boss walks into the ball, this will not register as a "hit" for the player.

What’s next?

While we plan on being done with the game after the showcase, the game feels like it has clear direction if we were to continue developing it. Right now, Dillo Quest feels like just one scene from a larger 3d platforming game. Next steps would be to make more bosses, add overworld levels for players to explore and grab collectibles in, and add more to the story to explain why Dillo is fighting the rock golem.

Build

You can grab the builds here, along with our credits.

P3 Polish Devlog

P3 Polish Devlog

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P3 Beta Devlog

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P3 Alpha Devlog

P3 Alpha Devlog

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