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Comment History  (0 - 30 of 154)
DrScottColeman
DrScottColeman - - 154 comments @ Sewage

Civvie 11 moment

Good karma+2 votes
DrScottColeman
DrScottColeman - - 154 comments @ Amish_

How has progress been on Doomsday V2 Project? Really hope you get to releasing somewhere along the line.

Good karma+2 votes
DrScottColeman
DrScottColeman - - 154 comments @ Gun Game mod v1.2

Hey, I want to try this mod, but It keeps getting labeled as a virus for some reason.

Good karma+1 vote
DrScottColeman
DrScottColeman - - 154 comments @ TimeWarp City Demo v1.0

I really enjoying everything this demo has to offer, but I'm very bothered by the camera shake that happens when you get shot. I just don't like the fact that your aim gets thrown completely off the enemy, personally. Hoping for more updates in the future!

Good karma+2 votes
DrScottColeman
DrScottColeman - - 154 comments @ SiH0 105 pk3

I really like this so far, but There are a couple things I'd like to see. I'd like to see weapon throwing have a keybind, as it's kinda frustrating to use a weapon or get a better weapon by just exhausting the durability or ammo of a weapon. I also feel like you should be able to switch between weapons during a reload. This is a great project, and I look forward to further updates (P.S. Is duel wielding a specific class thing or has it not been fully implemented?)

Good karma+1 vote
DrScottColeman
DrScottColeman - - 154 comments @ Ultimate Doom: Oxon Remaster

Trying out this wad, I really like it so far, as Knee-Deep in the Dead now feels like a proper romp through an actual facility. I think i would try and reduced the amount of invisible walls as it becomes very repetitive and some of the custom textures could leave a lot to be desired. Hopefully this helps improve the mod down the line!

Good karma+2 votes
DrScottColeman
DrScottColeman - - 154 comments @ D3HDP - DooM 3 Essential HD Pack v2.0

Hey, I was wondering if this version has been made compatible with Doom 2553 yet? I think both mods probably go fantastic together.

Good karma+1 vote
DrScottColeman
DrScottColeman - - 154 comments @ Blood 2 - Extra Crispy

Hey, This comment might be late, but do you know how the assault rifle grenades work? Is there a keybind I'm missing for it?

Good karma+1 vote
DrScottColeman
DrScottColeman - - 154 comments @ Fartyguns 1.1

Here's A screenshot if this helps: Imgur.com

Good karma+1 vote
DrScottColeman
DrScottColeman - - 154 comments @ Fartyguns 1.1

So far, I've used Zandronum 3.1 and 3.2 but that same message seems to appear, is there one that is most recommended for this?

Good karma+1 vote
DrScottColeman
DrScottColeman - - 154 comments @ Fartyguns 1.1

Hey, I'm trying to get this mod working, but I'm getting an error that says " 2 errors while parsing decorate scripts" Do you know what is causing this?

Good karma+1 vote
DrScottColeman
DrScottColeman - - 154 comments @ Duke it Out in DOOM (EDGE-Classic mod)

Does it replace the regular shotgun or SSG spawn? I've used two entirely different test maps and gotten nowhere.

Good karma+1 vote
DrScottColeman
DrScottColeman - - 154 comments @ Duke Nukem Forever: Enhanced 1.5.2

Just a question, have you been able to figure out how to gain access to weapons that you couldn't bind to any other keys? (Enforcer Gun, AT Captain Laser)

Good karma+3 votes
DrScottColeman
DrScottColeman - - 154 comments @ Duke it Out in DOOM (EDGE-Classic mod)

Hey, I was wondering if the 3.0 version of this mod removes the automatic shotgun altogether as I've played through several maps and have not encountered it once. Yes, I've made sure to use the classic Edge Sourceport and I tried finding a way to maybe spawn all weapons but none of the ones I've seen work.

Good karma+1 vote
DrScottColeman
DrScottColeman - - 154 comments @ Duke Nukem Forever: Enhanced

I'm liking it so far, but could someone tell me how to use items the special items like Steroids as I press 5 but nothing happens.

Good karma+1 vote
DrScottColeman
DrScottColeman - - 154 comments @ BEC 1.0 Cryptic Passage Issue

For some reason, one of the cultists is supposed to drop a sword key in the opera level, but it seems to not drop at all.

Good karma+1 vote
DrScottColeman
DrScottColeman - - 154 comments @ Brutal Doom: Arthur's Edition Ultimate

Don't worry, I found out that apparently any saved values from Dox's personalized addon, got saved onto this mod and made it so that weapons like the pistol and shotgun would lose all of their ammunition. Resetting it to their default pretty much fixes that.

Good karma+3 votes
DrScottColeman
DrScottColeman - - 154 comments @ Brutal Doom: Arthur's Edition Ultimate

I currently played this mod with EDay and for some reason the regular pump action shotgun will insert all 24 shells at once.

Good karma+2 votes
DrScottColeman
DrScottColeman - - 154 comments @ Brutal Doom: Arthur's Edition Ultimate

I'm having a weird glitch where whenever I try and reload my shotgun or pistol, All the bullets in the reserve will disappear, even if I have more than enough or even when I turn off realistic reloading.

Good karma+2 votes
DrScottColeman
DrScottColeman - - 154 comments @ Merry Christmas

Any chance there'll be a new update to Wilson Chronicles in the future?

Good karma+4 votes
DrScottColeman
DrScottColeman - - 154 comments @ DeltaruneChapter2Companions1.3.3

I'm pretty sure they were saying these idle lines without delay.

Good karma+1 vote
DrScottColeman
DrScottColeman - - 154 comments @ DeltaruneChapter2Companions1.3.3

I had a weird issue where Noelle repeated two idle lines over and over on the last map of Project Uber.

Good karma+1 vote
DrScottColeman
DrScottColeman - - 154 comments @ DeltaruneChapter2Companions1.3.3

I'm just asking since I played this with the final release of Bloom and in the beginning of the last level, he just straight didn't appear for the rest of it when struck by friendly fire.

Good karma+1 vote
DrScottColeman
DrScottColeman - - 154 comments @ DeltaruneChapter2Companions1.3.3

BTW, one last question I have is very spoiler heavy is that when Noelle has a particular attack on Berdly that either can have him disappear or if you interact with him in time, he'll come back. Does he just flat out disappear for an entire level and come back or once it happens, Berdly just disappears entirely?

Good karma+1 vote
DrScottColeman
DrScottColeman - - 154 comments @ DeltaruneChapter2Companions1.3.3

One last suggestion if it isn't already implemented would be reactions to your character's death and resurrection. I remember dying just to see what would happen but they seemed to not react at all.

Good karma+1 vote
DrScottColeman
DrScottColeman - - 154 comments @ DeltaruneChapter2Companions1.3.3

If you're looking for future suggestions, I could also suggest maybe having Noelle and Berdly have idle animations that interact with each other when the mods are paired together.

Good karma+2 votes
DrScottColeman
DrScottColeman - - 154 comments @ DeltaruneChapter2Companions1.3.3

BTW, the guest was me, but I forgot to sign in writing the previous comment for some reason.

Good karma+1 vote
DrScottColeman
DrScottColeman - - 154 comments @ DeltaruneChapter2Companions1.3.3

One more issue I've noticed is that some sprites such as pickup or impact sprites are often replaced with a sprite of Berdly when using custom gamneplay mods. I'd also recommend future updates for Berdly to have more varied lines when standing idle, if it hasn't already been implemented.

Good karma+1 vote
DrScottColeman
DrScottColeman - - 154 comments @ DeltaruneChapter2Companions1.3.3

I enjoy using this addon along with "itsmeveronica" Ralsei and Susie addons, and really my only issues is like DeadLotus said, it'd probably be better to add the text above their characters but I'd also suggest maybe making their sprites more up to scale with the player?

Good karma+1 vote
DrScottColeman
DrScottColeman - - 154 comments @ more shots of 4.0

When you release the 4.0 version of this mod, do you plan on improving the size of the file since the 3rd version of this mod took up a ridiculous 4 GB.

Good karma+1 vote