I do game artwork, animations, and design with my programmer hubby, and our indie game development group Fancy Fish Games. Currently making point-and-click adventure game Havencall, immersive horror game I Can't Escape: Darkness and humor/parody game ADventureLib.
We're putting development on hold for now, but Havencall is still a very special game to us that we hope to complete one day!
havencall on indefinite hold
There are many ways to die. But there are even more ways to survive.
surviving the tomb
Aura is a girl with questions. Her small world is surrounded by an impassible space-time barrier, and she wants to know why. What is beyond the barrier?...
the havencall story: magic, philosophy, and aura's journey
The first 1/3 of the game is complete, we have made our first official trailer, and we successfully submitted Havencall to IndieCade!
early trailer, world 1 done, and indiecade!
Development has been kicked into high gear as we prepare for IndieCade and head for a September release! New environments, character art, revisions, animations...
update and progress!
A Holiday update with a special sketch, and details on current development progress.
happy holidays from havencall!
This development update features new backgrounds/environments, and talks about some important changes we've made recently!
update and changes!
A progress update on what we've been working on since our last update, with behind-the-scenes details focusing on art, animations and writing!
april development update!
It's been a month since our last update, and things have been progressing quite a bit! Here is some info about what we've been working on.
january development update
An update on the art of Havencall, what we’ve been working on recently, and where we are headed!
art update
A sneak peak into the details of creating Aero Empire's village center.
spotlight: village center
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