There already are a few voxels in the mod and they cause performance issues, so they're being replaced with low-poly models.
There already are a few voxels in the mod and they cause performance issues, so they're being replaced with low-poly models.
Some of the props are already destructible :)
Also, I've got a big update in the pipeline, so stay tuned.
Can you give me a link to it please?
Download Beta 2.4, run poharex_tsi.pk3 and poharex_tsi_campaign.pk3 in GZDoom simultaneously (preferably using a launcher, such as ZDL), then start a new game from the menu.
Well, that wasn't the case at all.
I quit modding Carnivores, but there's a lot more to me than just Carnivores mods. Honestly, I believe my best creations are yet to come. You're more than welcome to take a look on my profile (as well as on my Deviantart gallery) and see for yourself. :)
What are you talking about?
I'm not a 'He', I'm not dead, I'm actually on good terms with Tormer, and if you don't like anything I've ever done with my life aside from those Carnivores mods, quite frankly that's your loss.
I made it through, better than ever.
If I did make such a pack, what would prevent it from getting stale? When all the enemies are melee (because all they have are teeth, claws and so on) and you get to use guns, that just doesn't sound very challenging.
If I had to guess, that's probably why dinosaur-themed FPS games aren't very popular, and even the ones that do exist tend to also have human enemies with guns. (Not counting hunting sims like Carnivores, since that's a different genre)
Thank you so much for your feedback!
Re: interacting with objects that were already interacted with, I'm currently looking into a solution for that. Hopefully the problem will be fixed by next release.
Re: health terminals, in the original Crusader games you just need to stand inside them for them to work. However they heal you very slowly as to avoid making the game too easy.
Re: the other secrets- now that would be telling!
Thanks for the tip! I just downloaded the sounds, they'll definitely come in handy.
The file's been corrupted, I can't unzip it.
That's terrific! I hope the community will enjoy this mod.
Thanks so much, I'm glad you enjoyed!
Map #3 is currently in progress, hopefully it won't take too long. I'll look into coop as well.
The mod started as just a map pack with vanilla gameplay, but now it's evolving more towards a total conversion.
It's already compatible with most gameplay mods.
Thank you, I'm glad you enjoyed it!
Currently I have no plans of doing anything with the weapons, I want to focus on the maps for the campaign. In addition, I wanted to keep the gameplay as vanilla as possible, to allow those who want it to load in their own gameplay mods. (Though if you do so, be aware that Brutal Doom and its derivatives, like Project Brutality, will not work properly.)
Just one for now, but I'm planning more for later.
Exciting, isn't it? This is just the first alpha so be sure to tell me what you think!
That's exactly what I've been doing so far. Switches are right next to what they're affecting, or at least within viewing range.
Gives those old Heretic and Hexen campaigns a fresh new twist, doesn't it?
Yes! I absolutely love the Crusader soundtrack, it was composed by Necros, one of my favorite game composers. The original track from the first mission of No Remorse will be used for the first map...
Thank you so much! Also I didn't know Crusader was available on smartphones... I should check it out.
It's from The Great Lake originally, though that skybox isn't going to be used in the final version.
P.Rex
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