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Comment History
Pisstepank
Pisstepank - - 9 comments @ CountryCide 1.1a

Finished the mod, and damn what a beauty of atmosphere and map quality it's so dense and always a pleasure to look at. It's astounding the amount of effort you put into this.

The house with the ritual and the first encounter had me in panic, the sound of the eldrich monsters are just really on point.

Their behavior and the way they move through walls, shifting from a black shadow to their normal form makes them really scary, it's actually hard to know what they look like in actual combat and it makes them 10x more threatening because we're not sure what we're fighting. Really this scene was an absolute masterpiece of a moment.

Thank you for your amazing mod, i will look forward to every project of yours.

Good karma+2 votes
Pisstepank
Pisstepank - - 9 comments @ Complex Doom: Clusterfuck

"2 years developing. and what we're got?"

You do realize that, it is literally something that Dusted do in his free time right for literaly no salary whatsoever ?
I'm always amazed at how people feel entitled to bitch about things that modders put time and effort into when they should be grateful.

Even if some scripts we're re-used, so what ? Would you have the patience to write an entirely newscript for just another variant of the same monster just for the sake of it ?

1000+lines with an error, what the hell do you even mean ? i play with Zandronum Version 3.0-r170901-1140 and didn't have any problems.

Good karma0 votes
Pisstepank
Pisstepank - - 9 comments @ Clusterfuck 4.0.2 (PATCH)

Yes it is meant that way, but it is not straight up impossible. Well unless you play on nuts.wad :p

But nevertheless depending on the map pack you choose to play on you can either get an unplayable experience or a good one.
I just finished a run through Alien Vendetta and it was great!

You just need to learn the uses of the various items, how and when to use them, what weapons deal more or less damage to such-and-such ennemy type etc.

Good karma+1 vote
Pisstepank
Pisstepank - - 9 comments @ WhatDa'F*ck (VER. 0.6)

Allright awesummmmm

Good karma+3 votes
Pisstepank
Pisstepank - - 9 comments @ WhatDa'F*ck (VER. 0.6)

Awww yiss, i played this wad back in 2010 and i found it again! Forgot the name and being searching for hours, now i can have fun with this masterpiece of ********, thank you for posting this on Moddb <3 And thank you for this awesome wad that made my days when i was younger!

Good karma+3 votes
Pisstepank
Pisstepank - - 9 comments @ Brutal Doom v21

Me too, i downloaded the lastest version of Gzdoom Svn build, and still gets the error.

Good karma+2 votes
Pisstepank
Pisstepank - - 9 comments @ KF-BikiniAtoll

Thank you for this amazing map, a really different experience for KF2.

The atmosphere weirdly fits well with the game, the Cell Shading add a nice touch to it. I would say imo it's a perfect map, but that's up to people's tastes, anyway it must have took some serious time to make !

Looking forward to see more work from you! Good luck with the mapping!

Good karma+3 votes
Pisstepank
Pisstepank - - 9 comments @ KF-Favela

Just played that map on a random serv, gotta say it's a masterpiece.
I love to try out as many custom maps as i can, and this is one of the best i've seen so far.
The daylight atmosphere along with the favela/ghetto style feels really nice, there's a lot of detail and the level design fits the gameplay very well.
Looking forward to see more of your work !

Good karma+4 votes
Pisstepank
Pisstepank - - 9 comments @ Valve have broken every Half-Life mod

The mod works fine for me, i just moved the folder from its usual place to the new one : C:\Valve\Steam\SteamApps\common\Half-Life\AoMDC
Just reinstall the mod in this folder, and it will work normally :D

Good karma+1 vote