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An update on our first draft for a skill selection UI for playable characters.
devlog 8 - skill selection first draft
In this devlog we explore our progress so far on the ATB battle system, the way in which we expect our combat to function, and some things we learned...
devlog 7 - battle atb system
A devlog on the flow we've implemented for party selection, the different iterations we made in this UI, and how it will tie into our MVP. We conclude...
devlog 6 - party selection
In this devlog we show where some of our inspiration for our lore came from, and introduce the notion of elemental alignment.
devlog 5 - on lore and elemental alignment!
In this devlog we review some decisions we made on the structure of our combat, the process we went through in our decision making, and finish with how...
devlog 4 - progress update: implementing skills data
In this devlog we dive into how we went about deciding which characters would make up our MVP, what their abilities are, and what our status effects would...
devlog 3 - progress update: stats and status effects
In this article we share the link to the latest devlog made by Outhoused Studios, in which we explore how we make our AI generated backgrounds using Playground...
echoes in the deep devlog 2: a deep dive into breathtaking procedurally generated backgrounds
This is the first dev log of project Echoes in the Deep.
echoes in the deep first devlog!
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