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Nenaudelis
Nenaudelis - - 2 comments @ To Be a Human

Our main goal is making the mod atmospheric, dramatic, even slightly confusing - the player will have to make out what he can about what's going on with the help from various hints in the environment, tied to the main story. Of course, everything will develop gradually - you won't be getting and RPG for headcrab-killing. We spend lots of time on carefully detailing the maps, which extends the development period for each to as long as a month. There's loads of experimenting going on, and we're improving as mappers as we go. It's all about making a better experience for you folks in the end.

Good karma+1 vote
Nenaudelis
Nenaudelis - - 2 comments @ To Be a Human

Done :)

Good karma+1 vote