My pary are with the father who lost his children.
My pary are with the father who lost his children.
Wow, this looks very good. You look like a great and fun team to work with.
It does not look "shiny" beacuse of the 'render'. Tell your modeler to reduce the specularity on the material..
When can we expect to see the first 'human' model?
Wow, a fellow t/3/apot over here? More likely than you think.
By that logic, the tiger from winnie the pooh is a furry. This is definetely not a furry game.
Will this game be modable?
It looks excellent by the way.
The lightning looks rather good. You could "build" the game and take a printscreen with higher settings though.
Actually, it's not "based" on the other model. It's the exact model. I've compared the wireframe and it matches perfectly, perhaps a few minor modifications. I'm not even sure you guys can use it in your project, better read the license just to be on the safe side.
I really don't care if you use it or not, i just don't understand how you can put your modelers stamp on some one elses hard work.
Good luck with your game.
I love it.
Erhm, you did not model this male. At least give credits to the one who made it. It looks like a make human model.
http://www.turbosquid.com/FullPreview/Index.cfm/ID/544305
Yes, sorry. I did not mean to come off that way. I undestand that there are quite a few differences from 3DS and Blender, i've tried to switch over to 3DS my self and i find it very confusing.
What? You don't need multires for smooth. What are you talking about? That subsurf however is going to create alot of performance issues . Add a sphere, press "T", press Smooth under the shading tab. No "multires" needed. Are you planning to have "flat" models with shitload of subsurface applied?
Good luck with your project guys.
Protip: Turn on "smooth"
Why is there a subsurf on the model? Why not show how it will look ready for game? There is also a bit of weird deformation on the tip of the spear. I suggest remodeling it.
neckbear
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