Indie game developer. In the field of development since 2009.
Working with the UI (user interface) is usually the last step. But for the tests, you need to make at least a basic temporary interface. It took me a...
project: "anger" - test ui and first buildings
Deeper revision of the daily cycle. The phases of the moon, the lunar calendar, the realization of illusions as in real life and a little sounds and GUI.
time of day (v2)
The project is in the genre of survival, and the first thing that should work exactly is the daily time.
time of day
Grass, bush line, natural springs and a lot of little things. The "Point" location comes to its logical conclusion.
«point» - test run #1
Old assettes in a new way - it came out! As before, the game mechanic decided to make a good old "Point" map for the harvest mode for testing.
point (test flight no. 1)
At the testing stage, it was decided to introduce a static geometry of clothing that is activated on the character. Alpha masks are applied to the materials...
dressing system no. 1
Long and persistent efforts to make the first character were partially crowned with success.
character test #1
Hello everyone, ladies and gentlemen! It's time to continue restoring the project. We reviewed the project and learned a lot during this period of calm.
starting project recovery
The release plans have shifted slightly - they are aimed at a full-fledged release in the first quarter of 22 years. Google Play was planned to be released...
play market release (early access 0.55)
The project has not been updated for a long time, as a lot of things have been redone and improved to get full early access. To begin with, what has changed...
early access 0.2
The project is closed for technical work from October 14 to 18, 2021. The project will be prepared for early access and publication on Google Play.
technical works (14-18.10.2021)
The release to early access had to be postponed for a short time due to possible support for the development of the publisher's project. But this does...
alpha 0.93
Before going public, Early Access decided to roll out a patch to identify new bugs. Below is a list of changes:
alpha 0.90
In this version, we have worked a little on the interface and added player statistics. More details below.
alpha 0.80d
A few changes, corrections and editing of the balance. The list is inside.
alpha 0.79g
A lot of work has been done to improve the project.
changes from version 0.75 to 0.78:
The next thing I decided to restore was the first test location. You saw it earlier in the first videos about system tests. Systems will also be tested...
restoration of the map "point"
I have a couple of news about the development of the project; one is good, the other is bad.
zeroing the project
In 1726 the fishing village «Shchukino» received the status of a city and the name «Staro-Rybinsk». One of the main suppliers of fish to the Russian...
staro-rybinsk | history (secret document 1980)
Please welcome! The first series of updates in history, and the biggest in Project: "Anger"! For six months, we worked with the development team on the...
«dead district» - series of updates
This article describes how I make buildings, what new mechanics will be in the game, as well as small plans for the future. Extracts from the diaries...
modular construction and new mechanics
Completely redesigned test location, system optimization, new features, simplification of old functions and much more.
update 0.05d
One day, I asked to test the project on a more powerful PC, after the death of several AI players, the game gave a hang. After he took the project as...
update 0.04n
Approximately, in the old game development mode, I am releasing the next update, which introduces new graphics into the game, and also starts the development...
update 0.04f (new graphics and hunger)
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