I was hesitant to post a link to my twich on a news item, as I didn't want it to seem like I'm advertising my twich.
I'm not a streamer, this is more of a one off event.
I was hesitant to post a link to my twich on a news item, as I didn't want it to seem like I'm advertising my twich.
I'm not a streamer, this is more of a one off event.
Thy will is my command, oh mighty Lord of The Potatoes.
Nah I'm still around. I'm just at a point where I can't really say anything because it might be misinterpreted. It's too early to say things, so I would rather stay quiet.
Being quiet has the downside of letting people imagine the worse, but passed experiences have proven that sometimes it's better to stay quiet until I have something to actually announce.
That does help indeed.
So long and thanks for all the bytes.
In about 25 years, and the selling price would be about 1 million dollars.
Plus paid DLC for weapon skins and hats.
Too early to make any announcements at the time, other than "we're working on it".
It's not, it's in that extra fun map that's downloaded separately.
Fixed, thanks.
Underhell Traditional Chinese language pack is being uploaded.
For those wondering how this works, the community members are the ones providing these awesome translations, not the dev team.
Asking us to "translate into X language" won't make it happen.
The community makes it happen, and they are doing an amazing job at it, and it's humbling.
Thanks to all the awesome translators, having a game in multiple languages is amazing.
I don't know about you guys, but I have no problem paying in order to play a 10+ hours high quality game with a multiplayer mode included.
This game started out as a mod. So what?
Ever heard of Counter Strike? Day of Defeat? Garry's Mod? Killing Floor? Insurgency? Project Reality?... list goes on and on.
This is an early access release, meaning it's not a final release.
This is the time to show your support to the devs for 10 years of work they put in recreating this game classic.
I think it's worth it.
Right click on Underhell in your Steam Library, click on properties.
Click on Launch Options, and add "-windowed" without quotes.
The game should now start in windowed mode, and you should be able to change the resolution.
You're not the first, and won't be the last who thinks Underhell is dead.
I won't make the mistake of revealing an early release date only to delay the game again.
We'll talk about it when it's ready to be revealed.
Looks really cool, lot of potential. Smart ideas rarely seen elsewhere.
Intrigued to see how it will work out.
It's a mod, it uses files from the Source SDK.
You can't really complain about downloading 3 things to play a free good quality game. Besides if you don't even have Steam at this point, you shouldn't be looking around for mods.
Most games nowadays are over 10 GBs.
Including both the SDK and the mod download, this is still under 10.
If you don't have the patience for that, you won't even have the patience to play through the game anyway.
This glitch is resilient, that is true. I wrote that changelog because I had fixed a potential reason for it and tested the issue and it was resolved on my end.
But this appears to be a random bug that happens in specific circumstances. Not every player encounters that bug, but a lot of players indeed do.
It will be fixed for the Steam release.
Once your friend has successfully opened his ports, he must start the map by typing "map dotd_crookcounty" to begin the game.
Once the game has launched, he must go to www.whatismyip.com and give you his IP address so that you can connect to him.
Whatever his IP address will by, you will need to add :27015 which is the default Source Port number.
I feel I must reiterate that this "coop" mode is not operational. It's a hack, a workaround. It's something to be used by advanced users who know what they are doing and are willing to get their hands in the mud in order to have a semi-enjoyeable experience.
If typing coop 1 "breaks everything", then don't type it. Although I don't see why it would.
Charly's a busy man indeed.
I think you guys did pretty good.
In this tutorial the dismemberment and gibs system was explained:
The console command you are looking for is:
uh_maxsergibs (8): How many Server Side gibs can there be in the level before the oldest one is turned into a clientside ragdoll.
and
g_ragdoll_maxcount (16): How many client ragdolls can exist in the level before the oldest one fades out.
Thanks for the feedback, can't wait to finish all the remaining chapters.
Cheers
Source Engine 2007 mods don't work with a separate .exe, the .dlls and content are mounted on hl2.exe
Try uninstalling/reinstalling the game, and make sure that the archive was not corrupted when you downloaded it. Double check the size.
It should be "1,588.68mb (1,665,854,889 bytes)"
Mxthe
Jeremy joined
Check my website for more info. Its lower on the right.