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I like to make spooky stuffs...

Comment History
MrDoxies
MrDoxies - - 4 comments @ KF-Investment

I asked Yoshiro and he basically said it depends on the licensing of the textures, I believe its fine after reading the website over again, but just bit the bullet and bought substance designer anyway. After phase 1 and my hours aren't so hectic at work I'm going to to start replacing the textures taken from there and continue tweaking the maps gameplay/visuals.

Thanks for the heads up on that though.
Finally pushed me to invest in my hobby.

Good karma+2 votes
MrDoxies
MrDoxies - - 4 comments @ KF-Investment

Hmmm ok, There are two~ textures from there. The textures are free to use so long as not distributed or sold directly ie like a texture pack but baked into a map is fine on their end. Not sure how Tripwire feels about that though. I'll see if I can get word on that.

Good karma+1 vote
MrDoxies
MrDoxies - - 4 comments @ KF-Graveyard shift

I usually run the game at medium/high at around 60-70fps, but I can only get 15-25 on this map on low settings.

It looks good from what I can tell but I can't really play on it much unfortunately.

I'm assuming it might have to do with the FX, fog and all that. I'm not to sure how to go about optimizing that though or I would lend some advice, I don't usually toy with fog and the likes very often in my maps.

Good karma+1 vote
MrDoxies
MrDoxies - - 4 comments @ KF-Abstruse

The map is unique and its visuals and style are very impressive.

Excited to see where it goes, makes me think of like a nightmare Alice in wonderland kinda setting and I love that.

My only complaint is the map flow, it seems like you can very very easily get trapped for trying to explore.

Good karma+1 vote