Hi! Thanks for feedback. About that screenshot with ACES tonamapping, he is very old and i was replaced almost all textures on that place :)
Hi! Thanks for feedback. About that screenshot with ACES tonamapping, he is very old and i was replaced almost all textures on that place :)
Most monitors have different color rendition and therefore even on good monitors the image may be too dark. Often such problems are on bad / old monitors. On my monitor, I see everything is normal .. If anyone has problems with a too dark image in the release version of the project, he can adjust the game for him. In the settings there are a lot of parameters for this.
Most monitors have different color rendition and therefore even on good monitors the image may be too dark. Often such problems are on bad / old monitors. On my monitor, I see everything is normal .. If anyone has problems with a too dark image in the release version of the project, he can adjust the game for him. In the settings there are a lot of parameters for this.
Most monitors have different color rendition and therefore even on good monitors the image may be too dark. Often such problems are on bad / old monitors. On my monitor, I see everything is normal .. If anyone has problems with a too dark image in the release version of the project, he can adjust the game for him. In the settings there are a lot of parameters for this.
ps: I think that in the labs and everything should be dark. lights / anomalies can not illuminate the entire area and therefore in many places and should be dark.
This model just for test so yeah, you can see two bullets :D
I know, little bit dark but not all content with PBR materials. I cut off lightmaps due to which everything in the premises became darker. Also i need to tune all lights on all levels. Old params of weather/lights not suitable for a new render.
This is result of my Ambient Occlusion shader. I was added new feature to render called render_mode. This command allows you to switch the rendering display: diffuse (textures only), roughness/metalness maps, result of lighting and result of Ambient Occlusion shader. If you don't know what is AO read about it in google :D
1 - watch only on fullscreen
2 - if your monitor is garbage you will see very dark image..
1 - watch only on fullscreen
2 - if your monitor is garbage you will see very dark image..
1 - watch only on fullscreen
2 - if your monitor is garbage you will see very dark image..
Because shadowplay detects Redux engine as Clear Sky engine. I don't know why and how to fix it :D
But this is really shoc's engine. After release all people will see it
Thx, i know about this. Not all old content replaced for a new render (PBR)
i'm using custom engine modified by myself
If you crying about i'm delete your messages you must to know - i don't care about you and what are you thinking. You think i need to remove this pic? Ok, i will do this. Only if that "good man" (you think he is good) will appologize for me.
Yes. On test non-optimized build i can get 70-80 fps with my GTX 780 (non Ti).
maybe on new year
old stream from SDK:
also, i'm uploading new videos at this moment
Ok, guys. From now i don't want to post any news from development progress. There will be only a release, but when - i don't know. Good luck to all. PS: say thanks to loner and others like him.
original quality: dropmefiles.com/BoXz8
I have 55-60 fps, ultra settings, 1920x1080 with HD 7950, 8gb ram, i3 3220. What specs of your PC?
unfortunately i need to recompile all levels.. so yes i have a lot of work to do.
Yes, you can disable motion blur in options :)
This is in game. I don't use any **** like sweetfx or reshade :)
mr.codepoet
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