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Moonray Studios Inc. is a Canadian video game studio headquartered in Hamilton, Ontario. Founded and incorporated over ten years ago by Dan Clark, the company has grown from creating interactive projects for broadcasters to high-level video game production. With a strong relationship and reputation with funding agencies such as Bell Fund, the Canada Media Fund and the OMDC as a company that comes up with (and builds) unique and innovative interactive products. Currently, Moonray Studios is developing their first major title Debris, coming to Steam in 2017. Moonray Studios is also known for other titles such as George of the Jungle: Owie Owie, Freak Town Defenders, and Chirp.

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Shaun Smyth lands the role of Chris in Debris


Debris Chris

Shaun Smyth


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Shaun is an award winning actor of film, TV and theatre. He has performed at nearly every major theatre from coast to coast and in the US and has appeared in numerous television series and films. He portrays Theo Fleury in Playing With Fire, a one-man show performed entirely on skates that has garnered over 20 awards across the country.

His selected film and television credits include featured and regular roles in Fringe, The Killing, Once Upon A Time In Wonderland, Almost Human, Arrow, Witches of East End and Murdoch Mysteries.

He has his BFA from the University of Alberta. He has also studied with Uta Hagen, Joseph Chaikin, Simon McBirney.

Shaun is opening the Centaur Theatre season in Montreal and performing in Theatre Aquarius’ upcoming production of The Invisible Hand.


IMDB


Lead Character: Chris


Chris is a surprisingly down-to-earth theoretical physicist working at ALTA who is fighting to stay relevant in an increasingly young workplace.

Chris is one of the key figures responsible for understanding the unique properties of the debris. Having spent so long analyzing its theoretical aspects, Chris is excited to dive into the ice-cold ocean to get a first-hand look. It will also give him something to talk about at work.


Voice Clip 1


Voice Clip 2


The final audio mix will have post effects added to make the characters’ voices sound like they’re in dive suits. Thanks for listening, stay tuned for the next update!


For more awesome info on the game click the link: AWESOMENESS



Sonya

Claudia Spadafora is a theatre-maker and multimedia artist rooted in the Hamilton area and currently earning her Bachelor of Arts at McMaster University. Claudia has participated in over 20 shows in the area, as a performer, writer/director, sound designer and assistant stage manager.

Recent credits include Silent Treatment (writer/director, Honours Performance Series), Midsummer Night’s Dream (Helena, Tottering Biped Theatre), and #dirtygirl (Kiera, Fringe Festival Audience Choice). When out of the theatre, Claudia creates film and multimedia art pieces, with a focus in feminist work and mental illness advocacy. She has showcased her work at Hamilton Community Foundation’s Women For Change conference and been nominated for a 2017 Emerge Media Award. Claudia has also tried her hand in producing, as co-producer for McMaster Musical Theatre for the past 3 seasons and a member of the 2016 ALERT program through Hamilton Fringe. Playing the female lead character role in Debris is a big step in her future, she is extremely excited to be apart in the growing Hamilton indie game scene.

Female lead character: Sonya

Sonya’s a quick, super-competent engineer who in a very short time established herself as a prominent figure in mechatronics. Always working for large corporations, Sonya’s name has been on numerous patents and her face is regularly attached to major product launches.

When the news of the Debris project and its promotional video came around, Sonya knew immediately she would be asked to represent her division. After briefly considering declining, she accepts knowing that it's the best thing she can do for her career. More than that, she’s proud of what her team has done and knows she can show it off properly. Plus, where better to properly test her work than in the field in controlled, steady conditions? What could go wrong?

To here Sonya's voice follow the link: Debristhegame.com


Ryan

After a difficult task of screening thousands of voice talent as star has emerged. Matt Bradford is cast to play Ryan in Moonray Studios first major game Debris.

Follow the full story: here



DebrisPlay

Debris has teamed up with the Good Shepherd for it's first fundraising event. Our goal is to raise awareness for mental health. Debris's core gameplay dives into this very subject we hope to change the stigma around mental health and it's effects on people.

This is the first time Debris has been shown to the public, so come on by if you're in the local area and check it out.

For all the details check out the link:

Debristhegame.com


Small Fish narrative 2

Hello, everyone. We’re deep into scriptwriting with Debris and I’d like to share a cool tool we’ve been using to help us with game dialogue. Plug in your headphones for this one.

In-game dialogue: the problem

We noticed while testing early sequences of Debris that it was extremely hard to get a sense of pacing. How can you tell if game dialogue is working if you can’t hear it in context? Well, you can read it aloud as you play, but that gets tiring. Really tiring.

Playing with pacing

Graham, one of our developers, had an idea. He created a system where at a push of a button, each line of our Ink script gets vocalized by built-in text-to-speech software and exported into WAV files which then get imported into Unity. Not only that, but it does a specific voice for each gender. Enter Microsoft Mark and Microsoft Zira, the two main characters of Debris:

Debristhegame.com

For the full blog post click here: Debristhegame.com


debris socail 2

I know what you’re thinking: another blog about marketing your indie game. Yes, another one, but hopefully this one will be more informative than a list of the top 10 things you need to do to become a millionaire.

It’s no secret now that you need to have a social presence if you want to get noticed by the public. The question is how? How do you do this? Why do you do this? When? Where? Who? Grrrrr. “This is so frustrating, no one is paying any attention to me.” – Disgruntled game developer. Don’t worry, you can do this.

Check out the full post:Debristhegame.com

DebrisEmitterFeature 3

Good day, gamers! Another week in the books. We're diving deeper and deeper into Debris' mechanics, specifically AI (artificial intelligence). A lot of the logic in Debris is triggered dynamically based on the perceptions of the creatures in the world. It's important to track not only what each creature can detect, but what the player can detect as well. Our AI system consists of emitters (eg. lights), detectors (eg. eyes) and a point of interest manager that filters results based on what the creature cares about.

Follow the link for more details: Debristhegame.com


The world of bioluminescence is an odd and strange place, and we like strange things. In developing the game Debris, we’ve designed creatures to react to the player’s actions with bioluminescence. So if you see something glowing, you may be in terrible danger. Using Unity, we can build emissive bioluminescence similar to the amazing effects found in the real world.

Full blog: Emissive bioluminescence

Debris Animation

darkfish4

Good day! This week we’d like to show some new work on the animation side. Ariane has been cranking out wonderful animations for multiple creatures. Also, a massive amount of progress has been made on the creature behaviour and spline animation systems.

Isolated Animations States

Lookdown

roboJelly swimView04

sharkSwim bipedRig AKA headOutTh

Spline Animation

The swimming animations that run in-game react dynamically to the movement of the fish. Tail motion, banking and body twisting are blended together on the fly based on the creature's speed, acceleration and turning radius. Additionally, the system is modular enough that we can apply it over multiple creatures and have them feel natural. Come back later for a more in-depth look at movement and animations!

Survive together or die alone!

Debris Particle FeatureHey everyone, we've got some VFX working in our game. This blog post is more detailed and you can grab the normal map and png's to try some stuff on your own. goo.gl/pLk6BE