Currently working at Monsters developing our first games, a puzzle/platform thriller titled Hybris and a comedic action platform parody extravaganza with the name Apocalypse Cow.
This year we decided to make the super long trip to Seattle to present ourselves at one of the biggest indie game tradeshows on planet Earth, PAX Prime...
our pax prime adventure
By completing certain Epic Quests in our only slightly super complex achievement system you get to unlock costumes that really rock! Because we know...
teasing the cosplay feature - any ideas for costumes?
The heart of our game, the core ability. Slow down the world around you and wreck havoc at your own pace (or just survive). See the teaser!
introducing the ability
In what turned out to be our best Friday so far, we got word from Valve that Apocalypse Cow has been accepted on Steam!
apocalypse cow is greenlit! celebrating with a clip
This will be the first in a series of Game Design posts regarding Apocalypse Cow. I just found some older footage and it might be the nostalgia factor...
a cow's game design roadmap: balancing fights
So, we submitted Apocalypse Cow to Greenlight yesterday. Tried really hard not to go all out refresh-addict. Barely made it! But I thought why not go...
starting the greenlight fight
Heavily polishing the graphics for Hybris and I'm thinking, are we doing okay?
hybris art direction
I am excited to officially announce that the music of Hybris will be composed by the Grammy Award nominated Austin Wintory!
hybris music by austin wintory
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