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Artist, Musician, Sound tech, Gardener, Animal Husbandry Specialist, lover of all things good and true. Servant of God.

Comment History
mluminoth
mluminoth - - 27 comments @ 42_2 demo

New maps added without much playtesting.

Good karma+1 vote
mluminoth
mluminoth - - 27 comments @ intunb preview 1

The cry of fear textures have a lot of that going on.

Good karma+1 vote
mluminoth
mluminoth - - 27 comments @ Half-life's promising new updates and the future of AOM:RE

They are messy, but I don't mind publishing what I have in the next upcoming demo, I could also post them to my discord server.

Good karma+2 votes
mluminoth
mluminoth - - 27 comments @ Afraid of Monsters: Relapse

Small update:

Valve has released a 25th anniversary update for Half Life with lots of new content and many changes, fixes and additions. You can read about it here:
Store.steampowered.com

This is a problem however, among these additions are wide and deep changes to the codebase. MOST half life mods made in the 2000s, or at least a good chunk of the older mods will be incompatible with some of these changes to the client.dll and other codebase items.
The UI changes are the most concerning, as they cause crash-on-start. This is a very basic look and abstraction of the deeper problem. I hope Valve can look into these issues soon or a substantial amount of the mods on moddb will be effectively unplayable.

There are some temporary fixes for this, like deleting the trackerscheme.res file in the resources folder, but I'm guessing it will need to be rewritten.

Good karma+3 votes
mluminoth
mluminoth - - 27 comments @ Afraid of Monsters: Relapse

This has been the fastest year that's ever elapsed in my life, it's actually hard to believe that I have had this page for a whole year now.
(I guess that makes sense being that we're all getting older)

I'm planning an update article to break down the new developments after the initial publish, the next few maps involve the first fork in the road the player can take in the story. Hope to see you all soon!

Good karma+3 votes
mluminoth
mluminoth - - 27 comments @ Afraid of Monsters: Relapse

It's laid out in the description.

Good karma+1 vote
mluminoth
mluminoth - - 27 comments @ F169t vWIAAL6 R

Press X to doubt.

Good karma+2 votes
mluminoth
mluminoth - - 27 comments @ Afraid of Monsters: Relapse

For those of you out there who are waiting on an update, I need to finish tax season and take care of some serious irl problems, repairs to the house, helping people at church, transitioning out of an old job and into a new one. But there is lots of new additions to the old maps and new maps on the horizon, stick with me.

Good karma+6 votes
mluminoth
mluminoth - - 27 comments @ Re:Mobilize - Re:Thinking Quake Level Design

That brush work is very praise worthy. Trenchbroom is such a nice editor, I'm only kind of sad that we left the era of simple maps at this point and everything needs to be complex to be taken seriously.
Even so, there is also atmosphere in the maps that I'm digging a lot.

Good karma+1 vote
mluminoth
mluminoth - - 27 comments @ Mistake: Source

Looks great so far.

Good karma+2 votes
mluminoth
mluminoth - - 27 comments @ Afraid of Monsters: Relapse

I've had a few people download this exact demo file on moddb and test it themselves and I've had success with that so far so make sure you're installing correctly and merging the mod folder with an existing AOM:DC folder.

Good karma+1 vote
mluminoth
mluminoth - - 27 comments @ AOM:RE build41 demo

I've had several other people test the mod out and download from this very link and they got it working. I'm not sure where this issue could stem from so did you make sure you had a copy of AOM:DC to merge the folder with?

Good karma+1 vote
mluminoth
mluminoth - - 27 comments @ Afraid of Monsters: Relapse

If you need help you can send me a message on moddb or discord.

The Soundtrack won't be tampered with much at all. It's very 'mixed media' And while the mod here contains several of my original pieces, a lot of the music from AOMDC is still utilized.

Good karma+1 vote
mluminoth
mluminoth - - 27 comments @ Shaky Grounds

An absolute banger made by one of if not THE best mapper for the build engine series: Merlijn.

The only guy I can think of that even comes close is Bob Averill, yet Merlijn continues to crank out great duke3d maps for nearly 20 years now.

Good karma+3 votes
mluminoth
mluminoth - - 27 comments @ It is the Veteran

In some ways I agree. If you mindlessly got shipped overseas to fight for a private company's interest in oil reserves then you have not done anything to protect my rights.

Good karma+3 votes
mluminoth
mluminoth - - 27 comments @ AOM:RE build41 demo

Thanks for pointing that out, I fixed the description.

Good karma+1 vote
mluminoth
mluminoth - - 27 comments @ Anti-porn

Porn is a weapon.

Good karma+2 votes
mluminoth
mluminoth - - 27 comments @ Forsete

Forsete has been around for a long time, he's a good lad.
Showed me what EDUKE32 was in a time where I was obsessed with playing duke on my new laptop but didn't know how.

Also great taste in music.

Good karma+3 votes
mluminoth
mluminoth - - 27 comments @ Bl@cK

Yee boy

Good karma+1 vote
mluminoth
mluminoth - - 27 comments @ AOM:RE build41 demo

Already found one major bug and applying a hotfix in a few minutes.

Good karma+1 vote
mluminoth
mluminoth - - 27 comments @ Afraid of Monsters: Relapse

Thanks, my main points to cover with this mod are to get better at mapping and sound design.
(as the last time I did anything significant with those was a duke3d map in 2009)

As well as to fulfill a passion I have for Afraid of Monsters, it's without a doubt my favorite horror game of the era and I want these concepts I sat on for so long to be playable.

Good karma+2 votes
mluminoth
mluminoth - - 27 comments @ [1.0.0] Doom-like Weapons Inspection

The riff actually doesn't sound like it's from doom, it sounds like Stengah by Meshuggah.

Good karma+1 vote
mluminoth
mluminoth - - 27 comments @ Better drops (condition, ammo, etc)

Why would you make a mod that realistically reflects the gear, ammo and supplies the enemies all have?

They're *supposed* to be able to blast you for 3 whole mags with no jams with guns that are literally coming to pieces and not actually have any ammo on their bodies at the same time.

And the stalkers out there operating are not supposed to have food or sleeping bags on them either, they survive on the essence of 'the zone'.

Good karma+1 vote
mluminoth
mluminoth - - 27 comments @ 1.5.1 - Jivix's Easier Anomaly 1.13.2

What, you think getting swarmed by waves of military, bandits and dogs all in rotation in the starting area of Cordon is too hard? What a casual...

I bet that after getting blasted for minutes straight and having grenades lobbed at you that you probably expect your enemy corpses to have more than two bullets each to their name and gun that actually functions.
Food? Medical supplies? pffft- no way.

Good karma+1 vote
mluminoth
mluminoth - - 27 comments @ better loot

Sometimes when you're just really good at STALKER you need some more difficulty. When 15 fully decked out monolith with g36s and m4s show up out of nowhere and pin you down with full minutes of uninterrupted full auto fire and you drop them all with one head shot sometimes you need the extra challenge of looting their corpses only to find a m4 with 8% condition, broken springs and cracked barrels as well as 1 mag with 3 bullets in it.

The total lack of medical supplies, field cutlery, food and water in exchange for the broken watch and porno mag just adds to the immersion anyway.

Good karma+1 vote
mluminoth
mluminoth - - 27 comments @ The Thing

This is one of the most detailed and beautiful duke levels I've played, you might recognize me as the 15 year old kid when I first stumbled upon your youtube channel and you directed me to downloading eduke32 as I didn't know what it was.

I didn't even know you mapped, truly inspiring stuff. I'm taking notes for my half life maps for sure. It's navigation is troublesome with all the sprites but you did the absolute best you could with the engine limitations.

Spectacular visuals, okay flow of gameplay, great sound design, definitely worthy of a 9 out of 10.

Good karma+2 votes
mluminoth
mluminoth - - 27 comments @ Duke Nukem: Alien Armageddon

The last time we spoke was on the 3dRealms forum when I was 14 years old.
Still blowing duke player's minds for over 10 years. Dan, You're a hero.

Good karma+3 votes