In regards to doors and small spaces be sure to place a KFChokepoint trigger in each, that way the Zeds collision is reduced so they fit through.
In regards to doors and small spaces be sure to place a KFChokepoint trigger in each, that way the Zeds collision is reduced so they fit through.
The first entry one will be updated this week!, in regards to this one All the voice volumes have been fixed along with the Kismet neatened up substantially (juts merely ran out of time before comp end).
-Player respawns have been added along with a few OBJ changes and features.
-Zed spawns reworked for better gameplay also.
-Some visual changes also implemented.
- More visual aids
- Kismet errors sorted for spawns
- Worked more on dynamic difficulty which I wanted to do originally but ran out of time
Like stated this is around 2 weeks work changing to OBJ due to the map I was working on not working due to Landscaping.
Map Update is ready with fixes in place although the timer has reached 0 on the comp so do not want to risk uploading the revised edition.
It was pathnodes that moved due the build process lol that is causing the kismet errors.
The switch and VO volumes are also sorted now too.
Will update the download when the comp is finished.
Hi thanks for comments in regards to the VO I have adj right down but still comes through loud for some reason. Am looking to fix
Kismet errors have only just appeared must be some pathnodes that moved.
The button I will look at also.
The map is hard its ideally suited fort 3+ players or 1 player for a real challenge
Many Thanks! Makes it worthwhile knowing people are enjoying it!
Hi, the map is not a 1:1 copy but a revamp so size wise that is true.
People asked me for a day to night version that's why I done it, although it does not stay light for that long :)
Any Feedback on the latest version? Cheers all
Hi thanks for the feedback, the upcoming update (in the next 24hrs) has already addressed the open space.
new version is being uploaded with lower music!
Hi yeah at the time I have to reuse some assets due to file size :(
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