Indie developer (programming, modeling, drawing ... whatever ... I did everything in my game)
Remaking the transition process between animations and player states.
Building new enemies for the game is undoubtedly one of the most laborious and also most frequent processes in a shooting game as Survalways sets out...
The process of adjusting the mechanics of the game continues at a moderate pace, I have managed to put a lot of the basic movements running smoothly and...
I decided to review the mechanics of the game by switching the game from a free 3D style to a 2D game (similar to the megaman game).
One more update in the Windows animation effects and game store.
Another window remade through Unity UI, you can see a short video of the elapsed time from sketch to test in Unity
More updates made at this stage that is now going to the final adjustments
It may seem strange, but now I'm going to migrate the project for Unity 5
I'm working on a process to collect coins and potions in the game and also finishing the setup of the waves to the snow scenery
Finally another special Tower is complete and thus more a set of towers (from basic to special 1 or 2 is complete).
I needed to organize my ideas for the next special levels of torres and decided to put some of them on paper.
This week was dedicated to model and texture a new enemy to the game that is set in the scenarios I have dedicated time lately.
More updates from the design adding new models and new textures for old models, check out
The focus of this week was to perform minor adjustments in the snow scene. Some assets as a snowman and other assets were made to improve the environment...
I performed some adjustments of lights (mostly ambient light) for some scenarios and also worked on the creation of particles to the environment (rain...
I put a few more enemies to work on game engine, this time I added an enemy land and another for air play.
I have focused a lot of time to coordinate people who were interested in participating in the project as voices for various characters in the game ...
The focus this week was put into practice several assets that I had drafted on paper and also some ideas for backgrounds in the scenarios.
After releasing the first demo of the game received several comments for improvements in engine.
Proudly announce that the first DEMO version of the game is available for testing on Kongregate, also have other news from the game.
The work has been focused on fine-tuning in the logic of the game over the past few weeks, I have focused on drawing and model specific towers for each...
This week has been focused on creating new models of towers (the basic versions of the towers until special versions).
This time I have really a lot of news to share as settings on the mechanics of the heads, improvements in towers and their upgrades among others ...
I performed the implementation of various functionalities and also performed a series of adjustments in the mechanics of the game (in many aspects), check...
The work of this week was focused on setting minor bugs of scales of armatures of Blender when exported to the Blender and also put new enemies within...
The first level setting on snow is practically ready, check out the pictures.
Several adjustments in the script of boss, and even animations to another model
Structural adjustments were made this week: speeding up the game, pausing the game and animated menu
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