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max-damage
max-damage - - 257 comments @ Brutal Doom 64 v2.666 Unofficial

First of all, thank you very much for taking a closer look at this. I will check this again with the new knowledge when I have the LAN PCs together again.

To be honest, I don't know anything about Zandronum or doomseeker. I just read up on it "quickly" and tried to put together a short guide for the others at the LAN parties because I only did it because we wanted to play Brutal Doom 64 via LAN :)

The error would then be at this point:

> IWAD = G:/BrutalDoom64/skins/BD64game_v2.666.pk3
> Additional WADs and files (check the required ones) = select all additional pk3 packages here!
In our case these would be the packages mentioned above:
BD64maps_v2.666.pk3
BD64music_v2.666_Plus_Bonus_Tracks.pk3
BD64v2.666_SkiesHD.pk3
STAnnouncerPack_[Zandronum].pk3
FUBAR83_BD64_HD_Textures.pk3

And it should correctly say/read like this:

> IWAD = G:/BrutalDoom64/DOOM2.WAD
> Additional WADs and files (check the required ones) = select all additional pk3 packages here!
In our case these would be the packages mentioned above:
BD64game_v2.666.pk3
BD64maps_v2.666.pk3
BD64music_v2.666_Plus_Bonus_Tracks.pk3
BD64v2.666_SkiesHD.pk3
STAnnouncerPack_[Zandronum].pk3
FUBAR83_BD64_HD_Textures.pk3

Or have I misunderstood something? :)

Good karma+1 vote
max-damage
max-damage - - 257 comments @ Brutal Doom 64 v2.666 Unofficial

Thank you very much for your answer and your support :)
If we only use > IWAD = G:/BrutalDoom64/skins/BD64game_v2.666.pk3 without any additional files, then it's working. But when we add the additional files here > Additional WADs and files (like BD64maps_v2.666.pk3) - it's not working anymore.

Good karma+1 vote
max-damage
max-damage - - 257 comments @ Brutal Doom 64 v2.666 Unofficial

Hi mate,
We tried again to get BD64 to work in the network environment at our Christmas LAN party in December - unfortunately ultimately unsuccessful.
After trying out a few things, we unfortunately had to give up at some point, even though we are actually very experienced with setting up stuff for LAN gaming.
It's really maddening, but apparently we're doing something wrong because when connecting the clients to the server there's always an error saying that the same WADs aren't being used.

Everyone has exactly the same WADs (I always make all data available via a network storage in the LAN - none of the systems/PCs in the network have an Internet connection - everything runs purely offline in the LAN)!

Is the order of the files under “Additional WADs and files (check the required ones)” somehow relevant?

Below I have translated the instructions/guide that I wrote for our LANs into English.
I would be happy (thank you very much in advance) if you could give me a tip/hint as to what we are doing wrong:

In order to be able to host or join a LAN server in a meaningful way, it is recommended to use Doomseeker (already included in the Zandronum installer package).

Procedure for setting up and starting the game:

- First you should create a game directory with the desired name (e.g.: G:\BrutalDoom64\)
- Have the Zandronum installer (zandronum3.1-win32-installer.exe) installed in this previously created directory (the installer must be run as administrator!)
- Extract the current "Development Build" files (the contents from the ZandroDev3.2-230709-1914windows-x86_64.zip archive) into the same directory (overwrite the existing files!)
- Copy the DOOM2.WAD into this directory as well (see archive: "Doom II - Hell on Earth (BFG Edition).zip")
- In this game root directory there should also be a subdirectory called skins since installing Zandronum
- Copy the following BD64 mod files into this skins directory (the files are located in the "BD64_v2.666 Beta.zip" archive):
Minimum requirements:
1. BD64game_v2.666.pk3
2. BD64maps_v2.666.pk3
3. BD64music_v2.666_Plus_Bonus_Tracks.pk3
Other optional files (*):
4. BD64v2.666_SkiesHD.pk3
5. STAnnouncerPack_[Zandronum].pk3
6. FUBAR83_BD64_HD_Textures.pk3

- Run/start doomseeker.exe
- under Options --> Configure --> Games --> Zandronum --> check that the correct path ("Path to game executable") to zandronum.exe is specified (e.g.: G:/BrutalDoom64/ zandronum.exe)
- under Options --> Configure --> File paths --> specify the path to the game root directory (e.g.: G:/BrutalDoom64)

Hosting a session / My recommendations for server settings:

- Click on “Create game” in Doomseeker
> Game = Zandronum
> Executable = G:/BrutalDoom64/zandronum.exe
> Server name = retrolan
> Game mode = as you wish
> Map = as you wish
> IWAD = G:/BrutalDoom64/skins/BD64game_v2.666.pk3
> Additional WADs and files (check the required ones) = select all additional pk3 packages here!
In our case these would be the packages mentioned above:
BD64maps_v2.666.pk3
BD64music_v2.666_Plus_Bonus_Tracks.pk3
BD64v2.666_SkiesHD.pk3
STAnnouncerPack_[Zandronum].pk3
FUBAR83_BD64_HD_Textures.pk3
> Broadcast to LAN = Checkbox must be set!

--> You can even set under the deathmatch tab ("When someone exits the level... kill the player") that if someone leaves the level via the regular level end, they will be killed automatically and the next map will not be loaded :-)

Good karma+1 vote
max-damage
max-damage - - 257 comments @ swc132994

Hi mate,
We tried again to get BD64 to work in the network environment at our Christmas LAN party in December - unfortunately ultimately unsuccessful.
After trying out a few things, we unfortunately had to give up at some point, even though we are actually very experienced with setting up stuff for LAN gaming.
It's really maddening, but apparently we're doing something wrong because when connecting the clients to the server there's always an error saying that the same WADs aren't being used.

Everyone has exactly the same WADs (I always make all data available via a network storage in the LAN - none of the systems/PCs in the network have an Internet connection - everything runs purely offline in the LAN)!

Is the order of the files under “Additional WADs and files (check the required ones)” somehow relevant?

Below I have translated the instructions/guide that I wrote for our LANs into English.
I would be happy (thank you very much in advance) if you could give me a tip/hint as to what we are doing wrong:

In order to be able to host or join a LAN server in a meaningful way, it is recommended to use Doomseeker (already included in the Zandronum installer package).

Procedure for setting up and starting the game:

- First you should create a game directory with the desired name (e.g.: G:\BrutalDoom64\)
- Have the Zandronum installer (zandronum3.1-win32-installer.exe) installed in this previously created directory (the installer must be run as administrator!)
- Extract the current "Development Build" files (the contents from the ZandroDev3.2-230709-1914windows-x86_64.zip archive) into the same directory (overwrite the existing files!)
- Copy the DOOM2.WAD into this directory as well (see archive: "Doom II - Hell on Earth (BFG Edition).zip")
- In this game root directory there should also be a subdirectory called skins since installing Zandronum
- Copy the following BD64 mod files into this skins directory (the files are located in the "BD64_v2.666 Beta.zip" archive):
Minimum requirements:
1. BD64game_v2.666.pk3
2. BD64maps_v2.666.pk3
3. BD64music_v2.666_Plus_Bonus_Tracks.pk3
Other optional files (*):
4. BD64v2.666_SkiesHD.pk3
5. STAnnouncerPack_[Zandronum].pk3
6. FUBAR83_BD64_HD_Textures.pk3

- Run/start doomseeker.exe
- under Options --> Configure --> Games --> Zandronum --> check that the correct path ("Path to game executable") to zandronum.exe is specified (e.g.: G:/BrutalDoom64/ zandronum.exe)
- under Options --> Configure --> File paths --> specify the path to the game root directory (e.g.: G:/BrutalDoom64)

Hosting a session / My recommendations for server settings:

- Click on “Create game” in Doomseeker
> Game = Zandronum
> Executable = G:/BrutalDoom64/zandronum.exe
> Server name = retrolan
> Game mode = as you wish
> Map = as you wish
> IWAD = G:/BrutalDoom64/skins/BD64game_v2.666.pk3
> Additional WADs and files (check the required ones) = select all additional pk3 packages here!
In our case these would be the packages mentioned above:
BD64maps_v2.666.pk3
BD64music_v2.666_Plus_Bonus_Tracks.pk3
BD64v2.666_SkiesHD.pk3
STAnnouncerPack_[Zandronum].pk3
FUBAR83_BD64_HD_Textures.pk3
> Broadcast to LAN = Checkbox must be set!

--> You can even set under the deathmatch tab ("When someone exits the level... kill the player") that if someone leaves the level via the regular level end, they will be killed automatically and the next map will not be loaded :-)

Good karma+1 vote
max-damage
max-damage - - 257 comments @ The Hunt

Is the tag Single & Multiplayer really correct? Can this be played in multiplayer?

Good karma+1 vote
max-damage
max-damage - - 257 comments @ Blood 2 - Extra Crispy

Does this also affect Bloodbath Deathmatch (we only play the DM mode for Blood 2)?

Good karma+1 vote
max-damage
max-damage - - 257 comments @ VGames

Hi mate, just found your Extra Crispy mod for Blood 2 and I'm curious - does it also support multiplayer? :)

Good karma+1 vote
max-damage
max-damage - - 257 comments @ Serious Sam 2: Renovation. Update v0.765

Very gratifying that you have now further developed the mod. We last played it at our LAN parties with version 0.66 on 4:3 screens.
My guess is that the z_Addon_4_3_Resolution.gro isn't working anymore - would it be possible for you to update this for the new version so we can play it again?
Thank you very much.

Good karma+2 votes
max-damage
max-damage - - 257 comments @ Serious Sam 2: Renovation

Very gratifying that you have now further developed the mod. We last played it at our LAN parties with version 0.66 on 4:3 screens.
My guess is that the z_Addon_4_3_Resolution.gro isn't working anymore - would it be possible for you to update this for the new version so we can play it again?
Thank you very much.

Good karma+2 votes
max-damage
max-damage - - 257 comments @ Serious Sam 2: Renovation (v0.765)

Very gratifying that you have now further developed the mod. We last played it at our LAN parties with version 0.66 on 4:3 screens.
My guess is that the z_Addon_4_3_Resolution.gro isn't working anymore - would it be possible for you to update this for the new version so we can play it again?
Thank you very much.

Good karma+1 vote
max-damage
max-damage - - 257 comments @ Brutal Doom 64

Thank you for your kind support :)

Good karma+2 votes
max-damage
max-damage - - 257 comments @ Brutal Doom 64

Sorry if I have to annoy you again, but just to understand:

As a recommendation, I would then give the LAN players the following, as this gives them added value or additional content (would you also see it that way?):

BD64v2.666_CD_Weapons_AR_AS.wad

BD64v2.666_SkiesHD.pk3

STAnnouncerPack_[Zandronum].pk3

And one more quick question:

The Compatible_Retribution_Maps.WAD is optional and if you use it you replace existing map content - did I understand that correctly?

Good karma+2 votes
max-damage
max-damage - - 257 comments @ Brutal Doom 64

Thank you mate :)

Good karma+2 votes
max-damage
max-damage - - 257 comments @ Brutal Doom 64

I always like to write some kind of a short manual beforehand, so that I can save myself discussions at LAN parties and can always say RTFM to the people there :D

So I tried to make a short description of each.

Is that correct from your point of view or would you write it differently (and can you please give me a short description of the ??? positions)?

Thank you very much in advance.

BD64v2.666_Alt_Weapon_Sounds.pk3
--> only a replacement for weapon sounds (no additional content)

BD64v2.666_Beefy_SFX.pk3
--> alternative sound effects (no additional content)

BD64v2.666_CD_Weapons_AR_AS.wad
???

BD64v2.666_Reflective_Blood_[GZDoom].pk3
--> reflective blood effects (only works with GZDoom)

BD64v2.666_Rework_D4_Weapons_&_Voxels.pk3
--> alternative weapons (no additional content)

BD64v2.666_SkiesHD.pk3
--> replaces the skies with higher quality alternatives (recommended / no additional content)

D64_Messages_Freedoom.pk3
--> only necessary if you use the Freedoom.wad!

D64PSX_HQ_SFX.pk3
--> Sound effects from the Playstation version (no additional content)

STAnnouncerPack_[Zandronum].pk3
--> ??? (only works with Zandronum)

Good karma+2 votes
max-damage
max-damage - - 257 comments @ Brutal Doom 64

Thank you for the quick answer.

Since we won't have the next LAN party until the end of February - will you release another release before then or can I pack everything up now? :)

If I understand correctly, you make changes to it almost every day? :)

Is there a full description of the included addons? If I see that correctly, then in principle they are all valuable/recommended, right (except for the freedoom.pk3 if you don't use FreeDoom)?

Good karma+2 votes
max-damage
max-damage - - 257 comments @ Brutal Doom 64

Possibly a stupid question, but where can I get the latest release of Brutal Doom 64 and what else do I need for it (I'm assuming a few files from a Doom 2 installation and Zandronum?)?

Good karma+1 vote
max-damage
max-damage - - 257 comments @ Mental Omega

Thank you for your feedback.
I had a closer look at this too - in principle you can say that MO runs completely independently of the main game / add-on and nothing is changed about it.
I copied the 7 files mentioned into the mod directory and then the mod basically runs completely standalone / self-sufficient.

Good karma+1 vote
max-damage
max-damage - - 257 comments @ Mental Omega

Does anyone happen to know whether this mod also has the entire content of RA2 and YR Revenge, or whether something is / has been removed?

Thanks a lot.

Good karma+1 vote
max-damage
max-damage - - 257 comments @ Unreal Tournament 3

Has anyone managed to get the following mods up and running with a recent UT3 release?

- CarBall
- Steam Racers
- The Witching Hour

Good karma+1 vote
max-damage
max-damage - - 257 comments @ Carball 3.0 RC6

Unfortunately, the mod does not work anymore with a current UT3 release.
We had tried to play it via LAN (listen server), but it was not possible to join the server.

Good karma+1 vote
max-damage
max-damage - - 257 comments @ Steam Racers 3.0

Unfortunately, the mod does not work anymore with a current UT3 release.
We had tried to play it via LAN (listen server), but after joining always crashes everything.

Good karma+1 vote
max-damage
max-damage - - 257 comments @ Steam Racers 3.0 User Guide

Unfortunately, the mod does not work anymore with a current UT3 release.
We had tried to play it via LAN (listen server), but after joining always crashes everything.

Good karma+1 vote
max-damage
max-damage - - 257 comments @ Steam Racers

Unfortunately, the mod does not work anymore with a current UT3 release.
We had tried to play it via LAN (listen server), but after joining always crashes everything.

Good karma+1 vote
max-damage
max-damage - - 257 comments @ The Witching Hour

Hello,

we tried to get "The Witching Hour" running on our LAN party with a current UT3 release (all other mods work fine with it) - unfortunately without success.
When connecting to the listen server, the client apparently tries to download the TWH content from the server and then aborts immediately with an error message.
We would be very happy if we could get help in this regard.

Kind regards

Good karma+1 vote
max-damage
max-damage - - 257 comments @ The Witching Hour

Hello,

we tried to get "The Witching Hour" running on our LAN party with a current UT3 release (all other mods work fine with it) - unfortunately without success.
When connecting to the listen server, the client apparently tries to download the TWH content from the server and then aborts immediately with an error message.
We would be very happy if we could get help in this regard.

Kind regards

Good karma+1 vote
max-damage
max-damage - - 257 comments @ Half-Life 2 : MMod

What are you trying to tell us with this complete nonsense? :)

Good karma-3 votes
max-damage
max-damage - - 257 comments @ Half-Life 2 : MMod

Multiplayer, please :(

Good karma-2 votes
max-damage
max-damage - - 257 comments @ Brutal Half-Life

Why no multiplayer? :(

Good karma+2 votes
max-damage
max-damage - - 257 comments @ GTA: Underground

Is it possible to play this on LAN parties (just start a listen server) or do i need additional software?

Good karma+3 votes
max-damage
max-damage - - 257 comments @ Half-Life 2 : MMod

Maybe this is a dumb question - but why no multiplayer/HL2DM? :(

Good karma+1 vote