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Enthusiastic game designer, idea-man & veteran strategy gamer with solid software development experience. Now chasing his own gaming dreams.

Comment History
.MM.
.MM. - - 17 comments @ New Feudums Build Introduces Medieval Economics

Our windows 64 bit build has been also uploaded to indiedb, you can find it directly under the Files section (https://www.indiedb.com/games/feudums/downloads).

Good karma+2 votes
.MM.
.MM. - - 17 comments @ Design of the Game Economy

I love your brief train of thought about finite vs infinite resource (reserve)s and how infinite reserves are not necessarily degrading the value of your resources. :)

On a small sidenote:

>> The more luxury wares the serf has available, the happier they are, the
>> happier they are, the more taxes they provide..
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>> The higher the taxes you demand, the lower the happiness of your subjects
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>> Also note that unhappy serfs will still give taxes, just less frequently.

These seem to be a bit contradicting / potentially spiraling to a deadlock, but maybe only because you are using the same term ("happiness") in all cases.

Will the serfs provide some base taxes even on 0% tax if they are super 'happy' (wealthy) and will provide 0 coins even if the tax rate is on 100% if they're 'super unhappy', or this is rather meant to mimic progressive taxation (= more wealth [higher tier] => more coins per tax % set on the slider)?

I also probably would not link taxation frequency to happiness, rather, the player could risk their serfs losing tiers (wealth) and happiness if overtaxed. Losing tiers could lower their ranking (and base tax), ultimately making them homeless (barring any income), while unhappiness could lead to unrest or them refusing to work, or even periodically stealing random resources from the player (as a 'robin hood' effect).

Good karma+1 vote
.MM.
.MM. - - 17 comments @ CoA steps

Thanks :)

Good karma+1 vote
.MM.
.MM. - - 17 comments @ Medieval Mobility

It has a distant relationship to Tribal Wars (it's an MMO strategy), but is much more closer to games like Crusader Kings or, from the old games, Lords of the Realm.

Like if you'd play Game of Thrones. War is just one of the many aspects that can make you king (unlike in Tribal Wars).

Thanks for the compliment :)

Good karma+2 votes
.MM.
.MM. - - 17 comments @ FEUDUMS’ Monetization Strategy

We were hoping that others would address or discuss these concerns as we're of course biased - we think customization will work, otherwise it wouldn't be a cornerstone of our monetization strategy.

In FEUDUMS, you'll have an in-game persona: your lord or lady, and a dynasty that they represent, the latter is persistent across your game sessions. So in theory, it could work to have dynasty-specific customized armies, Coat of Arms and castles; and a unique look and feel for dynasties will also blend well into the medieval setting.

That's the kind of personal (in-game) branding you're also doing in MOBAs. Customizations give you style, help you deliver your message, project your character identity and make it easier to build your in-game legend.

(A red flayed man, hanging upside-down on a white X-shaped cross, on a black background. Is there anyone who watches TV and still doesn’t know where that sigil belongs to? That’s personal branding in medieval style. You know what to expect the very minute you see that on a flag or shield...)

Good karma+1 vote
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.MM. - - 17 comments @ Feudums

Hi Fruziek, of course it's still active :)

Good karma+1 vote
.MM.
.MM. - - 17 comments @ Ask Anything - Enter the Void

Great question :) I've answered it on the forum (you can find it here: Indiedb.com.)

Hope you'll be happy with the answer - if you have any concern, please let us know!

Good karma+2 votes
.MM.
.MM. - - 17 comments @ FEUDUMS - The Anatomy of a Turn Based MMO

10-60 minute Planning Phase refers to the length of a *single turn* :) We've fortunately had this topic covered in our most recent interview (link: Indiedb.com ), which should be aired later today (currently awaiting authorization on indiedb's side) - you may want to check it for more info when it's out. :)

The queue should be enough for a few days, and unlike in other titles, you can set basic automation for your realm and units - so if an enemy attempts to invade you overnight, your troops may react if you're not around to buy you time (granted, you let them to engage in battle in your absence). You can also let your liege lord to be notified and able to intervene in your absence.

Good karma+1 vote
.MM.
.MM. - - 17 comments @ Feudums

You aren’t overthinking anything - these are great questions, which I’ve tried to briefly answer in the forum section: Indiedb.com

Please check them there and feel free to comment!

Good karma+2 votes
.MM.
.MM. - - 17 comments @ Feudums

Thanks for your trust. But don’t just take my word for it - we’re completely committed to genuine F2P, and we’re already making efforts to make sure this happens. Letting our community discuss our monetization strategy and suggest changes if they have better ideas, offering votes to all our Backers on design choices and generally having all our cards laid out on the tables are fundamental parts of the guarantees we developed to keep the game on the right track.

It is our understanding that - even accidentally - turning FEUDUMS into P2W is as disastrous to us as our players - we know that would be a fast-track to losing our community, erasing our small studio from the game-makers’ map and losing all the time and assets we’ve so far invested into the title. Guarantees serve both the players and us. We’re in this together! :)

Good karma+2 votes
.MM.
.MM. - - 17 comments @ Pre-Alpha Shots

thanks :)

Good karma+1 vote
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.MM. - - 17 comments @ Feudums

Hi Kyrwen,

don't worry, you can still join the fun :)

Good karma+2 votes
.MM.
.MM. - - 17 comments @ Building a Realm in FEUDUMS

Hey,

I personally believe your concerns are fortunately not valid and I assure you that we'll do our best to prove it. :) Being an avid player, I personally completely understand what you're talking abut (played a few time- and money-intensive games in the past years) but we've put a lot of efforts to keep FEUDUMS far from taking this route.

Long story short, there are no units or in-game options to be bought for real money. We offer the same experience and the same challenges to everyone. Please check our very first Game Design Sneak Peek here on indiedb for a bit more details.

Good karma+3 votes
.MM.
.MM. - - 17 comments @ Feudums

Hey StellarAngel,

Firstly, thanks for the kind words, it's great to get such feedback :)

Actually, we don’t buy in to the whole Pay-2-Win thing. In FEUDUMS, you won't be able to unlock any game changer thing for money. We want you to win through clever strategy, not by spending money (that would be counterproductive from a community perspective anyway). You can earn high-tier rewards or unlock features (like alliances, elite units, etc.) through in-game achievements ONLY. If you want a bit more detail on this, please see our extended article on this topic - it’s the very first Game Design article we posted to indiedb.

We already decided to come up with a pricing reference guide to make things transparent to Patrons / Backers and all the gamers alike, so we'll have this topic covered shortly. Please bear with us in the meantime :)

Hope that clears it up a bit, please let me know if you have any more questions or comments.

Good karma+4 votes
.MM.
.MM. - - 17 comments @ Building a Realm in FEUDUMS

Ladies and gentlemen,

what did you think about the length of this article? Too long, or would you like to see more detailed posts like this? Please let us know in your comments, so we can deliver content that you enjoy reading the most. :)

Thanks!

Good karma+1 vote
.MM.
.MM. - - 17 comments @ FEUDUMS - The Anatomy of a Turn Based MMO

thank you! :) we'll be adding more articles about the various topics covered by the game (ie. how vassalization, diplomacy, etc works), and we have tons of screenshots and feature videos to show still, so keep an eye on us :)

Good karma+1 vote
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.MM. - - 17 comments @ FEUDUMS Warfare Sneak Peek

The background music is from our composer, if you like it, there is another on our slideshow homepage (www.feudums.com). You can expect similar themes & style, but in-game tracks will not be a static music but reflecting the atmosphere of the scene and the changing mood of the game (ie. wars, diplomacy, seasonal tracks, etc).

Good karma+1 vote