I did try running it in admin mode, about anti virus and such, I'm using MS Security Essentials and default windows firewall...
I did try running it in admin mode, about anti virus and such, I'm using MS Security Essentials and default windows firewall...
Using Windows 7 64-bit, and yes, that's the complete error message. I'm on a laptop so I only have one monitor.
Getting this error on startup:
###################################
ERROR in
action number 1
of Create Event
for object dll_handler:
Error defining an external function.
at gml_Script_initWindowDLL
###################################
stack frame is
gml_Script_initWindowDLL (line 0)
gml_Object_dll_handler_Create_0
Mostlyl ately a lot of games have been showing unity's power, most of games with new and refreshing mechanics are made in unity.
Some examples:
- Ori and The Blind Forest
- Hover Revolt Of Gamers
- Superhot
- Distance (originally a digipen game)
- Path of Shadows: Twin Souls (also originally a c++ game)
- P.A.M.E.L.A.
- Firewatch
- Etc.
Imo there is like no actual reason to say that unity is a **** engine, the "simulators" you see out there don't reflect the engine at all :)
Edit: A lot of these games aren't even finished yet but already look really promising, plus, look into steam, I bet you'll find a lot of games made in unity that you probably didn't even know they were made in unity
Project still alive :) and from the shading it seems like you are using unity 5 right? (tried making a low poly world in unity 5 and graphics looked pretty similar, I preffered the not so shiny look though, I think it was the smoothness property on the shader)
Unity 5 is love, unity 5 is life, that lighting looks really great!
Could you proide a build without a setup? Setups are kinda annoying nowadays for indie games, better just upload a .rar or .zip file of the game folder, I think everyone is familiar with unity games and would rather do that than installing it with some third party thing
IMO the artstyle is amazing and it's one of the things that dragged me the attention to this game, even though the gameplay also seems pretty good, plus, it doesn't look like a game made in the early 20's, lighting is a big factor in this art style and it seems like they're doing it right
I don't want to sound rude or anything, but as a unity developer I like to protect it you know? ;p Hope you don't take it too seriously. Just wanted to leave this here: Eastshade.com it is made in unity 4, however, you can look at the blog itself and see how many assets the devs had to use. Anyway, in your case, it defenistyly looks a lot better, so the change could be worth, I don't know much about cryengine's workflow though, but I hope you are happy with your decision :p I understand how hard it is to make unity look good
I've been playing around a bit with what you said, I can see that jump punches usually knock down a player easily, but I don't know how to use celebration punches correctly
Is there any actual way to deal the most damage possible? sometimes I can knock my friend in one single punch, while sometimes I have to hit him a lot of times,«
MadJohny
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