This is showing some the realistic tank physics in my game. It aint perfect yet but it works. I don't want to make it too realistic though so it won't be like a simulation or anything that hardcore.
This an indie game and I'm going to make sure everyone knows it lol.
No but seriously, I am looking to create very specific style of art.
Though this tank is not finished so the final model will look like this but with more geometric details and perhaps cartoon outlined, need to get/make a good shader for that, standard ones are ****.
One man game = one man game. I aint going to be stupid with this, I have to eat lol.
Well yeah...thats true :P
But if you dont go for hardcore texturing then why not give them models some extra polys and remove the sharp corners. Thats almost no extra work.
This is showing some the realistic tank physics in my game. It aint perfect yet but it works. I don't want to make it too realistic though so it won't be like a simulation or anything that hardcore.
hope this model is just testing purpose :D
Nope. Your hopes are dashed.
This an indie game and I'm going to make sure everyone knows it lol.
No but seriously, I am looking to create very specific style of art.
Though this tank is not finished so the final model will look like this but with more geometric details and perhaps cartoon outlined, need to get/make a good shader for that, standard ones are ****.
One man game = one man game. I aint going to be stupid with this, I have to eat lol.
Well yeah...thats true :P
But if you dont go for hardcore texturing then why not give them models some extra polys and remove the sharp corners. Thats almost no extra work.
Yup exactly what I am doing/going to do, you can notice that if you look at the fender edges on the previous pic.
Mostly fighting with coding now. Holy hell lol, I still don't know how I managed to get where I am now. I went to art school not friggin IT school.