Finally took a look, and I fully agree.
Finally took a look, and I fully agree.
I've been busy with developing Luke's extended ending that I kept forgetting to check the map to test your theory. I'm very sorry.
My biggest recommendation would be to upgrade your RAM if at all possible, however my more useful advice would probably be the devmap command to pick up where you left off. I'll likely add a level selection for multi-level campaigns for the next update, but I'll go ahead and list off the map codes so you can pick up where you left off.
Ep3_ok_anakin_r1 - Intro cutscene
Ep3_ok_anakin_r2 - Temple March
Ep3_ok_anakin_r3 - Temple entrance and main lobby
Ep3_ok_anakin_r4 - Archives area
Ep3_ok_anakin_r5 - After the archives (with the statue)
Ep3_ok_anakin_r6 - Council Chamber and Beacon room
Ep3_ok_anakin_r7 - Fight against Serra Keto and Cin Drallig
Ep3_ok_anakin_r8 - Epilogue
May the Force be with you.
Sadly I'm not aware of any way to make the download faster. We also don't have the TK Troopers from Bad Batch (though we would certainly like to!)
I haven't implemented that yet just because I felt that the default options would be better, but obviously it's not the case. I'll try to have that added at some point.
You have full access to all SWGL menus once you start the game, so you can make your changes as you'd like.
You don't need to feel lost.
Yes to all of the above. However, controllers don't work in the menu (yet).
For the last time, I have already said this twice now. Cg_draw2d 0 in the console! I will not answer this again.
No active plans but I think some clones are coming.
Might be some new maps too!
Thank you for your support!
Download the launcher, install it, then upon opening click on the "Configure Jedi Outcast" button.
Make sure Jedi Outcast is installed before you do this btw
You'll need to configure Jedi Outcast with the launcher for the missions to be accessible.
This was a fairly recent bug that unfortunately seems to only impact people with AMD graphics cards. Please ensure your drivers are up to date and you should be OK
I was made aware of this some time ago and it'll be resolved by the release of the next update.
That being said if you know the force powers meant to be assigned, you can use console commands to set the powers, so the save won't need to be permanently broken.
Type cg_draw2d 0 in the console.
It'll be some time before it happens, but we hope to take everyone along on this journey every step of the way.
If you reach out to me on our Discord, I might have a position for you on our team :)
The original and the clone weren't big fans of lightsabers whereas the clone has been visually depicted with possessing one on his belt, which is the saber I'm referring to.
I felt the author of the first comment was under the impression I either typoed Joruus's name or mistook the current appearance we have of Joruus in the mod already as Jorus. I honestly don't know.
Reach out to me on Discord so I can try to help you
The only thing we currently have is an option to disable the new force powers we introduced as well as force protect and absorb. You can find them in the settings menu.
Is there a difference? Apart from insanity.
Nedávno jsem přemýšlel o multiplayeru, možná na to bude zaměřena další aktualizace. Uvidíme.
Which map is Tatooine Hideout? I don't see it listed.
I don't think we've received a Master Kavar model, but I'm fully on-board with adding him!
You mean TROS? I'd love to see more sequel trilogy maps made!
Thank you for catching that
We don't offer a Jedi Outcast version of Galactic Legacy, we're strictly a Jedi Academy mod.
That being said, through a simple process, you can play Jedi Outcast through Jedi Academy, and thus Galactic Legacy. But we are a Jedi Academy mod above all.
We never fixed the engine not recognizing Jedi Outcast models, that was Raven Software's doing.
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