The fact that it's on Steam is enough proof. When something gets "greenlighted" means that they got a license from Valve to use the Goldsource engine.
The fact that it's on Steam is enough proof. When something gets "greenlighted" means that they got a license from Valve to use the Goldsource engine.
Wow, it looks great, gonna follow this
What about an explosive one? You know, one that just blows up if you go too close to it
I don't know why everyone wants it to be dirty and stuff, it looks great to me
Yeah! finally an update and on top of that even if it's small, the textures look great
So the skill goes up even if you're not shooting an actual target?
because from the looks of it it seems that your ability went up while shooting the wall
I don't know why but the name "New yugoslav army" sounds amazing
It was stoped but they are continuing it from the look of those screenshots
Wow simplemente wow no puedo esperar a que acaben
Holy **** the new chainsaw guy(Sawer?) is really scary
Totally tracking this, it sounds promising good luck D3ads
Interesting how a small detail like taking away his mullet can improve his design :)
Ah I can't wait to see what can people come up with I would make one if I knew how to
-Safety mechanisms & the ability to unload a weapon, would likely include random chance of misfires if weapon is unsecured in-pocket.
I'm not sure, would you need to take off the safety everytime you want to shoot? I think that in the long run that would become annoying
-Firing modes for weapons, Auto, Semi, Burst, etc.
great idea for different weapons
-Crafting of custom ammunition types/effects; incendiary, hollow point, armor piercing, etc.
Interesting, that way you make the ammunition that fits your gameplay style, I'm gonna get pyromaniac with my enemies hehe
-More detailed skill system similar to that of DSTNM, with the exception of having both weapon TYPE skills and weapon MODEL skills. To explain, you can be decent with pistols, but even more skilled with a .357 magnum. Logically, you have expertise in certain weapon types, but your most used weapon models are the ones you're BEST with, as you're familiar with mechanisms, operation, quirks, etc.
Great Idea in TNM I always used Trestkon's .45 guns and almost never used the standard 10 mm pistol but The skill level was the same aside from a few weapon mods
Those are pretty much the only ones that I wanted to give my opinion about everything else is in my opinion cool if it stays or not
Awesome! I wish I could help but I don't know anything about modding
He does have permission, but this is like a not canon spinoff and apparently David makes an appearance as a supporting character
what about a H&K usp 45 match
I have almost never seen one of those in games
If i was you I would take out the AOM part of this mod because you will be constantly compared to the original AOM:DC and the expectations may leave a lot of people dissapointed, anyway I'm gonna track this.
good luck and let's hope this that this mod won't die in the future
ooh que pena yo estaba esperando el de OP4 pero bueno soy paciente ojala lo terminen por cierto que es el SC 4.6 que tienen en facebook es un pack para un mod? y si si lo es para que mod?
Half life 1 or half life 2?
I've seen some of the media you have and it's made using the paranoia toolkit but I wan to ask anyway
guys how do i kill carcass do i have to shoot the tiny heads it trows at you?
I give up I can't get trough chapter 2 ed alloc won't let me get trough at least I can say that the first chapter and part of the second chapter were awesome
You managed to open it with WON? holy **** you're perseverant
I have the
ED alloc: no free edicts problem and -num_edicts 2047 or num_edicts 4096 don't solve the issue, any other advice? I'm in chapter 2 after getting the shotgun and the key I use the key and open the door and I get that error message
klor
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