I've considered making a port to iOS, but I don't really have the time right now to learn how. The game is open source though, so... who knows, it's possible!
I've considered making a port to iOS, but I don't really have the time right now to learn how. The game is open source though, so... who knows, it's possible!
Hi, sorry, I'm still getting the Linux version set up on Desura. The Linux and Mac OS X versions are available at kiwisauce.com/beret for now.
(Why won't you let me link to IndieDB, Desura...?)
@Leylite:
Well, I didn't actually consider this interaction at all, so nothing is really the 'intended' behavior. But I do agree with you that what you've described makes a lot more sense than the current behavior. I've put together quite a few bug/level fixes but haven't released anything yet because I'd like to only do one more Beret release... maybe that's wishful thinking and someone will show me a horrible bug the day after I release it. Anyway, you can expect a fix for this in the next release. Thanks for pointing it out.
Haha... that's pretty interesting behavior. The reason for this is that platforms keep track of the absolute coordinates that they're supposed to be at and move towards it if nothing is blocking their path, and being moved by a link block doesn't update those coordinates. This means (as you may have noticed) that it's possible to pump the platforms while they're linked and they'll still move to the correct post-pump location when delinked.
Kiwisauce
Nigel joined
Indie game developer from Seattle, Washington