Katapult is a digital entertainment company based at Betaworks in New York City. We are a small, passionate team from many different backgrounds working towards the same goal; to make a positive impact through creative technology.
Pre-release updates, fixes, help with game data, and spotlighting the awesome creations of our CHKNeers!
Our lovely CHKNeers have been asking for creatures to carry chests and it’s a great idea we couldn’t refuse. This update also has new wild creature...
This update gives a performance boost to min spec computers. We also added a variety of new Life Block sizes so you can build even more interesting creatures...
Arena battle updates, new creature blocks, homestead makeovers, performance optimizations, and more!
Happy holidays, everyone! To celebrate and say thanks, we’ve got a special treasure hunt going on through the end of the year. Plus we’ve released...
Our biggest update yet is live! Arena battles, survival crafting and progression, revamped creature builder, new creature blocks and player avatar, multiplayer...
A new build with tons of new features! New abilities, revamped creature builder, new Adventure Mode in progress, and tons more.
Enter our boss design challenge! Your boss creature could be featured in a future game release.
Creature building improvements, control updates, axe throwing, mounted combat, new potions... see what's new in CHKN v0.4.2!
Our latest update is now live! Check out the smarter creature AI, new senses, life-like animations, & a bunch more.
Preview the updates coming to CHKN in August. Plus, testers wanted! Send us feedback and help us find bugs by grabbing the latest build on Pre-Release.
Creature Bonding is here! This new system lets you easily manage, store, and even revive your bonded creatures. Plus we’ve got some big improvements...
Our Multiplayer Party System is here! Group up with friends for Co-op or PvP team play. Plus improvements to creature building, night time, hand-feeding...
Play CHKN with friends! Collaborate on creatures, build a zoo, team up against mini-bosses, survive together, or just see what shenanigans you can get...
Our biggest update yet. We've got some highlights and patch notes for all the new stuff, like a whole new map, creature power, Adventure Mode progression...
An update on our progress and release schedule. Plus a two headed llama and bunnies! Also, a glimpse at what developers look like when they don't get...
A preview of some things in development for our upcoming November patch! Ruins, armor, creatures running on treadmills, and even a daredevil chicken.
A preview of some things in development for our upcoming November patch! Environments, weather, animations, UI, and a creature turning on its developer...
We are always trying to find more ways to involve you guys in what we are doing, from surveys to Dev Logs to Twitch Streams. Now we have redone our Road...
Abilities are here! We are so excited to bring this update to you guys. Since creatures are the core basis of our game, we have been working on ways to...
The Poacher update is here! After nearly killing each other QA'ing the past couple days, we are happy to introduce you to your latest nemesis. We also...
Since April 1st we have been working hard to bring you guys the first, substantial update since launch. After blood, sweat, tears, too much caffeine and...
We released on April 1st (see, it wasn't a joke) and we have been working our chicken butts off since. Read on to see what we have been up to!
Exactly a year ago John and Roman had this crazy idea to make a game about building creatures that have intelligence. One year later, our game (and our...
Bonding with your creature is a crucial part of CHKN! It's what separates the wild animals from your trusted companion.
"Sandbox Game" has become a genre in itself over the last decade, and it's been growing ever since. With CHKN, you don't just change your environment...
Plus lots of videos to melt your eyes and brain cells with!
Last week we released the first round of Beta Testing. It was the first time anyone besides us was able to play with structures. WE'RE NOT ALONE ANYMORE...
Plus lots of sneak peek screen shots for Adventure Mode.
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