This video is really badly compositioned, the gameplay sequences feel cut off. Let them play for a couple of seconds.
This video is really badly compositioned, the gameplay sequences feel cut off. Let them play for a couple of seconds.
Is this a one man project?
it's the same picture, but different.
Wasn't the source released sometime at the start of this year...?
Starting to look really polished, did he look into the ground like that in the original game though?
Absolutely love the driller model and texture! Good job on these.
I see it just fine and I usually keep my monitor pretty unbright :)
4 and 5 are the most "realistic" ones in my opinion, the most likely ones to exist.
However I do like number 3 as it has those tentacles(:D) coming out of it, as if it were to grow and spread, it's just that with such details as that people tend to recognize it if it's being reused in several places, if the tentacles were to fall off after it has spread some infestation, however, then it would definitely be a considerable choice.
I think I remember a "Making of.." of this
number 2 is my favorite since it's the most believable and practical one, both to use and in terms of imaginary technology used to make it.
number 4 just seems too exaggerated and goes against the pros mentioned with number 2 above.
that door doesn't look like it could close, a single one seems to fit the entire opening
why did you remove the red details from the front sides thingies
holy **** I want one of my own!
its well over 400usd since a single console title is around 125usd and a pc title goes for around 90-100usd
No, you are definitely god, noone else would click their 0 updates in anticipation for one to get published at that exact time.
Wouldn't it be easier to use ink instead of blood?
Awesome! And it's so cool that you worked on Whacked!, played that game so much on my xbox
I think the neck could be a tiny bit shorter
damn, pro quality animations
you should just scale down the key setup options instead
lag actually just means hanging or falling behind, so it's not entirely wrong since the graphics card isn't able to render the scene at the desired framerate
cool stuff dude
Kasplatt
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