• Register

I grew up with Half-Life and its mods and I will never stop loving GoldSource Engine. Whenever I finished a game I looked for ways of modifying it, and as a teenager I had a lot more fun when making mods/maps than when I was just playing games. My first map pack was "Kill all Greenpeace". Pretty much bunch of very poorly designed killboxes I made when i was 13. My second project was much better "Blbej Den" (moddb.com/mods/blbej-den)- It still has tons of issues, but in the end I'm pretty proud of it. After Blbej Den, I was working on a very ambitious mod called "From Beneath" (moddb.com/mods/from-beneath1), but than I went to college, life happened and It was never finished (and it never will be). I also made a Wolf3D total conversion called Brutal Death Dealer of Annihilation 3D (moddb.com/mods/brutal-death-dealer-of-annihilation-3d-bdda3d). I do Lets Plays of HL mods (mostly Czech ones since I knew the comminity and can translate them) - youtube.com/channel/UCh_t0V_zmrfAkrp_7gZPsOA

RSS Reviews
10

Xash3D Engine

Engine review

Simply awesome, I played a few mods on this engine and had no problems whatsoever. Has some graphical improvements over the standard goldsrc (and a lot more with xashXT).
In my HL modding days I always thought that it would be cool to just release your mod as a standalone game as well - it would reach much wider audience. Now this was made possible with Xash3D.
I also found out that the engine was ported to Android - finally Half-Life (and countless mods) on your phone! The only thing missing now is a linux port (though it ran just fine in wine, but still - native would be better)