I am still working on this in my free time, more update coming up eventually (soonish).
I am still working on this in my free time, more update coming up eventually (soonish).
The biggest one are indeed for mineral/object, the medium gauge for thermal transfer and the small one for liquid/gas. The red wire are for power and the blue one for signals.
Derp, way to over complicate your life on triviality, just make the id a concat of player and local id eg: player 1 build some **** assign it id 101, player 2 build some other **** assign it id 102. As a bonus you automatically know who own the building just from it's id.
Save files in registry?! That's one of the most stupid thing I have heard in a while... don't you blame Unity because you made a poor design decision...
What about a "Hell no!" category?
Did you use pchan fork for gfx and shaders? Or is that all done with simply blending? It look awesome i gotta say.
Thanks you for watching Simularia! Merci de surveiller Simularia!
The multiple Z-Level are not in yet, but it is something i will add at some point. I was thinking of maybe a color coded way to add multiple pipe networks, not exactly sure how this will turn out yet.
Thanks you for watching Simularia! Ou plutot Mercie de surveiller Simularia!
jonharson
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