Hello my name is João A Silva, and my online alias is PowaRanja. Currently I am working on a new game as Game Designer and Project Manager.
Another milestone has been reached. The gameplay trailer is out. And our Itch.io page is online!
z2 weekly dev report #12
In-game character. Early gameplay. And some sci-fi level ingredients.
z2 weekly dev report #11
The final name and its logos. And some original first person animations.
z2 weekly dev report #10
Pre-Production came to an end last week, and a recap of the phase is shown (video).
z2 weekly dev report #9
This is week is all about the character and its weapon with sketches and concepts.
z2 weekly dev report #8
Final article about game design, more precisely about the player and its systems. And the end of our pre-production.
z2 weekly dev report #7
Continuation from last week Game Design article, Level Ingredients, Level Script and some meshes
z2 weekly dev report #6
Game Design direction. Level Design explanation and map structure.
z2 weekly dev report #5
All about the aesthetics this time: Review of the previous art and new in-game map concepts.
z2 weekly dev report #4
A new concept Art about with some dystopic elements. Level Design prototype and a video showing it.
z2 weekly dev report #3
Z2 Project development is alive and well. 2 new awesome environment concepts. And the 3 core gameplay mechanics.
z2 weekly dev report #2
The second project by Zapowa Games is now in development, Z2 Project. The renewal of the team. Our goals. What to expect. And some environment sketches.
z2 weekly dev report #1
Gameplay Trailer. Story Trailer. And some final promo art.
final dev report
Creation of the enemy, from concept to sprite. And a little sneak peak about the UI.
weekly dev report #12
The final name for the game has been decided. The logo and what it represents. And some props to make platforms more appealing.
weekly dev report #11
A Development Milestone reached. In-Game gameplay clip. And some Animations of the playable character.
weekly dev report #10
This week will be talking about level design ingredients. As well as their types and why they were chosen.
weekly dev report #9
The UX prototype is being developed. And how the game characteristcs shape the UX.
weekly dev report #8
Backgrounds week! Some still backgroungds, its value study, some color variants and a prop that improves the atmosphere.
weekly dev report #7
New mechanics implemented, upgraded ones and a video to summarize them all.
weekly dev report #6
Environment Concept Art with color studies. Narrative Design progression. And a mechanics sneak peak.
weekly dev report #5
Our Youtube page. A round up of everything we done so far. And an event in which we are participating.
weekly dev report #4
Mechanics implementation. New concept art. And more stuff to get a proper idea on how to improve the art style.
weekly dev report #3
Huge development in the art department. A story that is being formulated. And an important milestone of our project is about to be completed.
weekly dev report #2
We are very excited to announce our first steps in this project, with some early concept art for the main character. The art style we will start with...
weekly dev report #1
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