Like he said in the description, he's not taking requests...
Like he said in the description, he's not taking requests...
I see the Goblins are *fanatics*, and they have huge morning stars, so presumably they have the strength to wield them effectively.
Just seems a strange arrangement overall. Again, them launching dwarves is counter-intuitive.
Troubling that the dwarves are being vaulted into the air by the goblins, whereas it seems it should be the other way around.
Comical, nonetheless.
I'm having a problem understanding the install instructions:
"Copy "assets8_Fx" and autoexec.cfg files in "base" folder into your Jedi Outcast folder."
Firstly, there is no "base" folder in the mod archive package. Since there obviously aren't any files by those names in the "base" folder of the game installation directory, it must be referring to the mod archive files. So it would be better worded, "Copy "assets8_Fx" and "autoexec.cfg" files INTO the "base" folder in your Jedi Outcast directory.", or somesuch.
Assuming that my phrasing reflects what is meant, I've copied those two files into the game directory "base" folder, and the error message "game is version 7, not 6" appears when I try to run it. This has been mentioned before in the comments section here, where it was recommended to reinstall(which I have), and to "read the readme file and copy mod files." which - well-meaning as it may be, doesn't really clarify anything
.
Wondering if I should just use a different graphics mod to simplify everyone's lives.
Installation isn't explained. Does the batch file do it all automatically?
It would be nice to know which folders should be backed up.
Very ambitious, and apparently extensive (haven't played it yet). Going through the screens, however, I noticed a fully verdant tree in a courtyard in an urban/Combine occupied area. This contradicts lore, if I'm not mistaken, as plant life is supposed to be affected by the Combine's suppression technology. Great work, nonetheless.
Could Silt Striders be adapted as siege engines somehow?
Oh, wow. You even worked in guars. Awesome!
Accolades. Truly epic mod - coming from someone who's been into modding for several years now and has seen some impressive work (e.g., Nehrim, et al).
This is going to be So. AWESOME> Can't wait! :D
This is really cool. Got some genuine shivers and starts from some truly creepy and frightening moments. Not finished with it yet, but I anticipate a high rating...
Does anyone know of a mod that controls Empire fighter & bomber deployment? I'm sick of loading onto a space battle map where my tie fighters and bombers deploy right away, only to get immediately wiped out by Rebel gunships. It would be nice to have them remain in the launch bays until I click a button to bring them out when I want to...
Incredible work, guys. This mod is full of little touches and details that distinguish it from many amateur efforts.
jiso
Jesse joined
I game on an older system, but it runs classics like Half-Life 2, DOW 40K, COD2, Mount & Blade, F.E.A.R., etc., so I have plenty of fun.