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I just launched a Kickstarter for my completely hand-drawn 2D platformer Guinea Pig Parkour.
kickstarter launched for guinea pig parkour!
Several updates for background and animation progress.
background and animation progress
The latest prototype build, featuring new background art direction.
new background art
Redesigned the character to be cartoonier, more stylized, more expressive
cartoony character redesign
Sketch tests of all the moves in the game so far, as well as items and boxes.
devlogs - moves, items, and boxes
Been testing new moves out through sketch tests, including Wall Run, Wall Climb, Wall Hang, Wall Slip, Wall Slide, Wall Jump, Elbow Drop/Ground Pound.
devlogs - sketch tests
DevLogs 32-35, animating, engine development, and experimentation.
devlogs - engine and experiments
Making of the Running Stop Idle Animation for the game Guinea Pig Parkour.
making of the running stop idle animation
An engine tour through 30 iterations of development.
engine tour - 30 versions
The process of redesigning the run cycle, from sketch to finish.
redesigning the run cycle
The process of redesigning Joe's character design for Guinea Pig Parkour
character re-design and animated turn around
Two updates, one is me playing through the current engine, and a new speed painting of a background element.
devplay and speed painting
First challenge course released! Every month, a new challenge course will be released, as the game develops.
guinea pig parkour begins
The 23rd game development log for the upcoming 2D platformer, "Guinea Pig Parkour." In this episode, we create the background element, "Cool Beans".
cool beans background element - making of
Guinea Something Good presents the 22nd game development log for the upcoming 2D platformer, "Guinea Pig Parkour." In this episode, we revise the background...
frappe parlor revised - background element, devlog 22
In this week's "Guinea Pig Parkour" game development log, we take on the high jump cycle!
2d animated high jump - guinea pig parkour devlog 11
The beginning stages of game development, featuring hand drawn, high quality 2D animation and basic engine development.
the first stages
The first level of TacoMazing is available. TacoMazing is a project with an emphasis on creating content out of the process of building a game. Gradually...
tacomazing lvl 1-1
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