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Comment History
JCharante
JCharante - - 11 comments @ OUTDATED - SoGE 4.11.0 release

Race: Republic
Running v1.85 & Forbidden Worlds & Stellar.

Issue: Can't use holonet's transwarp ability, I have the structures on all my planets and yet my ships are forced to travel planet to planet. I believe I see the CIS using whatever the equivalent of the ability is, although I'm not sure as I'm only seeing their ships coming from a really long distance on their way to their staging planet.

Files: Drive.google.com

Good karma+1 vote
JCharante
JCharante - - 11 comments @ Sins of the Empires

It's not just their caps, in fights where there's hundreds of ships on grid, I have to search through all of them to find one or two that have a resist lower than 100%.

Good karma+1 vote
JCharante
JCharante - - 11 comments @ Version 0.4 - Rebellion 1.85 Outlaw Sectors

It's very hard to defeat an enemy when they have resists of 100% or more Puu.sh

Good karma+1 vote
JCharante
JCharante - - 11 comments @ Version 0.4 - Rebellion 1.85 Outlaw Sectors

Didn't have the issue, I'd try downloading again.

Good karma+1 vote
JCharante
JCharante - - 11 comments @ Version 0.4 - Rebellion 1.85 Outlaw Sectors

The Astrahus seems to be turning in order to face its targets, which I find hilarious.

Picture: I.imgur.com

Good karma+2 votes
JCharante
JCharante - - 11 comments @ Version 0.4 - Rebellion 1.85 Outlaw Sectors

I should also add that I'm playing on low settings with most effects turned off, as I'm using an intel hd 4000 due to the lack of a working dedicated graphics card.

Good karma+1 vote
JCharante
JCharante - - 11 comments @ Version 0.4 - Rebellion 1.85 Outlaw Sectors

As Gallente, after researching the Upgrade my new Exeqs (because the existing ones died) they had a tile in the ability area that said "Oneiros" upgrade.

Picture: I.imgur.com

Good karma+1 vote
JCharante
JCharante - - 11 comments @ Version 0.4 - Rebellion 1.85 Outlaw Sectors

I "fixed" the bug with the Astrahus by editing AbilityRepairAura and setting the antimatter cost from 20.0000 to 0.000

Not sure what unintended consequences will happen, but I couldn't find a way to set the antimatter limit for the Astrahus/Starbase.

Good karma+1 vote
JCharante
JCharante - - 11 comments @ Version 0.4 - Rebellion 1.85 Outlaw Sectors

Yeah I've been playing to the point where 1/2 the AI have been eliminated, and I've lost a titan and have killed two others in a giant battle, so far no crashes :D

Good karma+1 vote
JCharante
JCharante - - 11 comments @ Version 0.4 - Rebellion 1.85 Outlaw Sectors

I have been playing for 4 hours straight with LAA. No game breaking issues, the lights on the Astrahus are to the right by 2-3km, but if they weren't then the Astrahus would look so pretty.

I noticed that the starbase sizes in the Tech Tree > Empire are Astrahus, Fortizar Large, Fortizar Large. The Astrahus also has no cap, disabling the use of the repairing ability (not sure if intentional).

The update is amazing, and I must thank you for the great service you've done to the people who'd like to FC but can't without a pause button.

Good karma+1 vote