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Our team come from a strong creative background!. We love to problem solve, we love to create! We started working together as a group during the international competition Dare to be Digital, and are passionate about creating games that we want to see played. Our debut title is To-tum, our Dare creation adapted for mobile devices, maintaining the puzzle world mechanics but bringing a brand new art style to it.

Comment History
InsertImagination
InsertImagination - - 5 comments @ InsertImagination

Hey, the game was submitted and can be found on IndieDB (no idea why it didn't get approved on indieDB)

Indiedb.com

Good karma+1 vote
InsertImagination
InsertImagination - - 5 comments @ Behind The Scenes: Development Pipelines and Technical Challenges!

Yeah, we pretty much went in at the start with the modular levels, and built upon that as much as we could!

The nested prefabs is an absolute nightmare, but from the looks of the Unity Roadmap it is in the works... but then again they have been saying that it's been in the works since roughly 2010... So i'm not holding out for much :p

Good karma+2 votes
InsertImagination
InsertImagination - - 5 comments @ Behind The Scenes: Development Pipelines and Technical Challenges!

Thank you :D That means so much to us <3

Good karma+1 vote
InsertImagination
InsertImagination - - 5 comments @ Behind The Scenes: Art and Building Levels!

Hey Clive!

Probably Unity. Even though I could create the entire level in Maya with the Abertay Framework, and there was more wiggle room in some cases, being able to help out with the game in Unity feels much more useful.

- Jess

Good karma+2 votes
InsertImagination
InsertImagination - - 5 comments @ Showcasing To-Tum at XpoNorth

Hey Clive!

With any luck I will be! :D Hopefully details about Protoplay start circulating soon.

- Steven

Good karma+2 votes